My presentation is about an assignment integrating generative AI in an upper division Design studio elective titled Copy Culture – Design, Remix, and Reproduction in the Post-Internet Age at the University of San Francisco. Because the class uses remix theory to complicate traditional notions of “authorship” and “originality,” This year, I introduced an assignment with generative AI to further critical thinking on these topics. The assignment was to design and produce a card game with, about, or against AI, taking a critical engagement with the medium. I asked students to tackle this in a way that critically engages with what artificial intelligence is and how it is part of our lives today. My presentation will discuss the scaffolding I did in-class before the assignment to get students thinking about genAI critically and creatively. Then, I’ll talk about my assignment brief, and the resulting student work. I’ll conclude with what I found most interesting and successful about the incorporation of GenAI in undergraduate Design curriculum work, and what I would do differently next time.
Liat Berdugo is an artist and writer whose work investigates embodiment, labor, and militarization in relation to capitalism, technological utopianism, and the Middle East. Her work has been exhibited and screened internationally, and her latest book is The Weaponized Camera in the Middle East (Bloomsbury/I.B.Tauris, 2021). She is currently an associate professor of Art + Architecture and director of the User Experience / User Interface (UX/UI) minor at the University of San Francisco. Berdugo lives and works in Oakland, CA.