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A data-driven approach to identify interior design settings ...A decade’s narrative: Balancing consistency and change in...A novel way of behaviour-change delivery: Using a learning m...A Pilot Study of an Interdisciplinary Project for Architectu...A practical method to guide the architectural design processA sentimental studio & the power of making: A distance learn...Advancing Material Learning: Understanding Computational Pot...Advantages and Disadvantages of Remote Learning: Case of Des...An Evaluation of Tertiary Educators’ Perceptions of Online...An Inter-University Collaborative StudioAn Online Art School isn’t an Art SchoolApplying Blended Learning in Higher EducationArchitectural Design Jury under COVID-19: The Case of Gradua...Architectural Design-Research: a path towards an innovative ...Architectural education: methods for integrating climate eme...Architecture's Afterlife: The Multi-sector impact of an arch...Around, about: a temporal siteArt & Design Education in Pakistan: The Missing Links in Res...Autonomy, Competence, and Community: Activating the intrinsi...Babbling in VR: The Pixelated Site of Virtual Interiorities Beyond the ScreenBridging Disciplines and Skillsets: Distributed Construction...Casual Academics and Studio Teaching in Face-to-face and Onl...Cognitive Complexity in Studio Teaching and LearningCollage as a Trans-Disciplinary Learning and Teaching Method...Conception of teaching and teaching approaches: Architectura...Covid-19 and the function of the creative spaceCraft-design collaboration: an emerging hybrid model of acad...Critical friends as support for peer-to-peer learning in stu...Critical Reflections on my Architecture Teaching PracticeCultivating Critical Thinkers: An Inquiry into Critical and ...Define, Draw, Diagram: A Case Study Approach to Understandin...Democratic Pedagogy and Process: A Case Study of Interior De...Design Studio Education: what can it be when it can no longe...Designing hybridization: alternative education strategies fo...Despite Disruptions: The Resilience of the Design Studio Mod...Developing Architectural Detailing Skill: A Self-Learning Me...Digital and face-to-face place-based pedagogy: Live Projects...Digital Twin Cities - an instrument for pedagogical changeDisruption, Improvisation, Redesign - Teaching Computer Anim...Does all impact count? 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A. AboualamP. AbramsS. AfzalJunaid Alam RanaC. AllenM. AllibertM. AndrewsN. AntakiP. AshwinR. BachE. BachlmairB. BasarirK. BlairF. Bolaji AjiboyeA. BoothR. Brackett IIIP. BruggerP. Brugger(i)A. BukhammasK. Byrne et alG. CairnsC. ChhabraC. ChoG. Chyon et al.A. CiftciP. Collins et al.E. Con AguilarJ. CorkettD. CorreaL. CoucillM. CramerS. CrobeG. Crocker et al.E. CromptonA. CruzL. CulicA. DateyC. DaveyM. de AlarcónO. DenizD. Di MascioC. DiggleE. DonovanC. EarhartM. El KhafifB. Ertürkmen-AksoyD. FaoroC. FayM. FesselA. FjodorovaB. FrainC. GalassoA. GeorgeK. GerhardssonS. GeyerS. Geyer(i)A. Ghersi and I. VaggeP. GhomM. GhoshR. GibboneyA. GillJ. GoodmanJ. GreenD. GuevaraM. GuzowskiL. HakimT. HallidayC. HammondM. HansenH. Harriss et al.T. HealyC. HenshawE. HerringB. HornC. HwangM. HynamM. IqbalJ. JacksonG. JacobsR. JainJ. Jaminet et al.M. JeonL. JespersenS. JivaniC. JusteS. KamranA. KarandinouF. Kastner et al.A. KhoudiM. KhozaD. KingY. KohS. KooD. KoschitzA. KosmaD. LaitschH. Lester et al.M. LiH. LoganK. LovellL. MackintoshL. MadrazoH. MatayoshiB. MatholeS. McCallumJ. McGawH. McKellarD. McMahon et al.S. MehmoodM. MejiaC. MeschA. MeyboomR. MilgromD. MorleyS. MorrisF. Murialdo et al.M. MusaR. NeubauerS. O'Dwyer et alUniversity of PretoriaA. OsmanD. O’BrienE. O’Hara et al.S. PaekK. PalipaneR. Pan et al.N. PandeG. Parmenidis et al.A. PatchingS. Patel et alA. PaveleaM. PereiraI. PrinslooM. QuaggiottoA. Ramirez et al.A. RaonicJ. RibeiroS. RosadoC. RuedaRhett RussoR. Santos et al.L. SchlabitzA. ShearerL. ShenefeltJ. ShieldsM. ShilonF. SiddiqiA. SladeJ. SmitC. SmithS. StaehleM. StanderBall State UniversityA. SteffensR. TahaK. TanL. Tan.A. TataranniS. TempleJ. ThakkarS. TravisJ. Tussey et al.N. Tzortzi et al.V. VahdatF. van TonderF. van. TonderA. VartolaZ. VernonJ. Vigneri-BeaneG. W. HurcombH. WangE. WettsteinA. WhyteI. WillcockW. Wilms FloetK. Wong et al.Heather WorneF. WulffW. YangS. YoumS. ZahraJ. ZhouR. Zia
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A Focus on Pedagogy

Teaching, Learning and Research in the Modern Academy
Game-Based Learning in the Introductory Art History Course: Weaving Historical Contexts and Incentivizing Critical Looking
C. Mesch

Abstract

This paper discusses my experience as an instructor in offering an optional GBL (game-based learning) component for beginning art history students in a western art history survey course. Two computer games designed by the Triseum Company, Mecenas and Lumière, were assigned to students in my course (of 100 to 375 students) over the past several years. This presentation will foreground my qualitative analysis of the response of students to gameplay within the disciplinary framework of art history. The Triseum games channel significant aspects of the student learning experience in that they heighten student interest and enhance students’ skills of visual identification and analysis. A historical persona and the first-person perspective featured in Mecenas and Lumière is a surprisingly effective motivator for students. Many students unexpectedly find themselves to be fully engaged with a historical period they have never studied before. Economic competition is foregrounded in each game—within the commerce and finances of a Medici-like circle in Mecenas, or, within the transactions of the impresario “Horace Browne” who inhabits the Parisian studio/gallery system in Lumière. The traditional art history lecture and textbook strive to inculcate the essential art history skills of visual identification and careful visual analysis. Yet students often find a participatory, first-person game-narrative based in a historical time period to be more engaging as they work toward these same goals. The economic transactions completed by the first-person player within each game level push students to become more attentive to detail and incentivize the correct identifying of artworks. Some students comment that they are better able to attend to visual information after gameplay. Student feedback further evidences that the modality of gameplay and the mechanics and incentives of the games enable art history students to become more confident in their visual, and finally also art historical, skills.

Biography

Claudia Mesch is an art historian and critic who writes on developments in 20th-century and contemporary art. Her publications examine modern art’s cultural exchanges across national, disciplinary, and other borders, as well as modern art’s engagement with politics and with games and game structure. Her books include the anthology Joseph Beuys the Reader (2007), Modern Art at the Berlin Wall (2009), Art and Politics: A Small History of Art for Social Change since 1945 (2013), and Joseph Beuys (2017). She is a founding editor of the Journal of Surrealism and the Americas, which has been in publication for over a decade (jsa.asu.edu). She is at work on several projects including: an essay on the Italian art critic Carla Lonzi; an essay on Charles Wilbert White’s artistic activities in East Berlin in the 1970s, part of a book about trauma and community in art after 1970; and work on an exhibition that considers the activities of Surrrealism and Surrealists in Arizona and the Southwest. She is Professor of Art History at Arizona State University and lives in Phoenix, Arizona.