There are over 4,000 cast iron molds for blowing glass at The Real Fábrica de Cristales (The Royal Glass Factory and Museum), in Segovia, Spain. These molds have been used since 1770 in an artisanal way, to blow utilitarian glass objects, and have been gathered from different parts of Spain and France making this collection a unique historical resource of European lifestyles. There are no drawings or documentation indicating the objects that each mold can produce, therefore this collection is considered a “blind collection.” Digitalization of this vast collection has been attempted, but the methods used were too time-consuming for the Factory’s limited resources. This paper showcases a real-time technology procedure for digitizing and archiving historic cast-iron molds and the resulting objects that they can produce. The digitization process begins with calibration and extracting geometries of the mold’s negative space, continues with cataloging, and finishes with the 3D modeling and imaging uploaded to the cloud. As a result of the engineering efforts for real-time scanning, rendering, and cloud archival, the overall mold archival process is reduced to 5 minutes per mold, making it feasible and a reality to document such an extensive collection. The public access and exposure of this archive will benefit the community by understanding their past and attracting designers, artists, and researchers to use the digital library either for investigation or the creation and design of new glass objects, ultimately contributing to the creation of new heritage.
Ana Herruzo is an architect, interactive designer, and educator working in emerging and computational media. Ana has over ten years of professional experience working with new media tools and focuses on experiential design, extended realities, and emerging media ethics. She is an Associate professor at Arizona State University at their new Media and Immersive eXperience research center (MIX). Prior to this, she was the director of the Applied Computer Science – Media Arts department at Woodbury University. Ana holds a Ph.D. in Architectural Communication and has exhibited and published widely
Diego Cano-Lasso is an architect with experience in design, construction, education, urban planning and factory production. His work has received the Archdaily award for office building of the year (Second Home Hollywood), he has served as a member in the City of Los Angeles Neighborhood Council Planning committee, has been invited as guest critic to the Southern California Institute of Architecture and more recently has taken the role of Production and Design Director at the Royal Glass Factory in Spain. He holds a Bachelor in Architecture from University of Greenwich London and a Masters in Architecture from the Southern California Institute of Architecture.
Javier Ramos Guallart is an architect with over 30 years of experience in the National Heritage Institute of Spain (Patrimonio Nacional). He is the Director of the Royal Glass Factory of Spain (Real Fabrica de Cristales).
Sorob’s diverse background in electronics and interactive programming, fused with a strong interest in emerging technologies, guides his passion for creating experiences that explore the possibilities of communication. Through 3D design and animation, prototyping, research, and programming, his work as an interactive developer supports multiple aspects of the development process. Sorob holds a BS in Digital Arts from the University of Oregon and continues to expand professionally through his work. Sorob is the founder of interactive agency Virtulabs.