One significant artefact in the Manchester Metropolitan University Special Collections is a sculpture created in 1962 by Mitzi Cunliffe . Although American by birth, Cunliffe lived and worked in Manchester for from 1949-1965 and was well known for her cast sculptures, most notably on the Festival of Britain site and the BAFTA mask that is still used to this day. This paper examines the photogrammetry process that was required to reconstruct this important sculpture in order that it could be displayed in the way that that the artist intended (essentially constructing a 3D model from 2D photographs). Beyond that, using photogrammetry and a range of software packages the pieces of the sculpture were scanned to enable 3D computer models to be created; these were used as the basis for a 3D printed replica of the piece, as has been carried out in some other institutions. The research project that was undertaken looked at several different practical approaches that could be taken by smaller museums and collections to produce 3D printed replicas of collection objects. Creating a facsimile of an artefact from a museum collection is clearly a good way of understanding how an object is made and it does have the potential to allow a wider audience to become more familiar with it and in some cases has provided a new range of merchandise. However, drawing on Benjamin’s seminal work “The Work of Art in the Age of Mechanical Production” we see that digital replication can be problematic and still raises the issues of authenticity and accuracy, even if it increases the possibility of access and visitor engagement.
Ursula Ackah has a degree in 3D design which started her interest in creating 3D “objects” using computer software. She has worked as an AutoCAD operator, a type/layout artist and a 3D modeller for video games. Enrolling on the MMU Masters course in Industrial Digitalisation allowed her to explore 3D scan and print with reference to museum objects, offering new aspects to interpretation and subsequent visitor engagement. She has worked closely with Bolton Museum and Art Gallery, MMU Special Collections and was part-time Digital Archivist for the University of Manchester’s Archaeology Department. She is currently an Assistant Technical Officer at Manchester School of Art, supporting specialist software applications.
Paul Bason has a background in managing complex multimedia projects in museums and galleries around the world. This includes being Creative Director for the world’s largest audio-visual exhibit at Expo 2000 in Hannover and a BAFTA education nomination for and animated series designed for children with autism. As Reader in Digital and Creative Industries at MMU he has been responsible for building relationships with broadcasters, agencies and other companies in the North West’s digital media sector. He has a particular interest in usability and service design and how these principles can be applied to harness technology for new approaches to education and economic growth. Paul has also taken a leading role in developing the university’s new School of Digital Arts, a new £35m future media school that opened in 2021.