Titles
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3D digital models using photogrammetry applied to works of a...A Digital Database for Collective Urban ExperienceA Phenomenological Approach to The Cabinet of Dr. Caligari V...A shared terminology for hypothetical 3D digital reconstruct...A Tale of Two Structures: Confronting the duplicity of imageA Technical Representation of Office Environments Archive th...Accumulated HeritageAmbiguity between the Past and Present: The West Market of t...Ambisonic Composition for the Immersive Reimagination of Urb...An expression of the system: the repurposing of 'home'Anticipating potentialities: Re-presenting artefacts tempora...Architectural project in social housing: understanding, deci...Archival Constraints in the Preservation of Physical and Dig...Athens Battle of Heritages Between permanence and change - The living Museum of Fábric...Between preservation and composting: The queer ecologies of ...Beyond Eye Candy: Designing the Digital Charles Willson Peal...Beyond the Naked Building – Virtual Tours and the Temptati...BIM analysis of the cast sculpture storage of the faculty of...Bridges in Pune and collective memoryBridging the tangible/intangible gap: motivational goal mode...Building a Topological Knitted Surface TerrainCallimachus and the Corinthian Capital. Animating Francesco ...Capsa Memento: An Exploration of Black Box and its Relation ...Captivating the Attention of StrangersCinematographic Ecosystem of the City and Transfer with New ...City Archive: A tool for raising a city from the ashes. The ...Collaborative development of hybrid urban environment for co...Colonial plantations in São Tomé and Principe: spatial lay...Conservation in the Post-pandemic Era: Avatar-based Virtual ...Consumer LIDAR in Tangible Heritage DocumentationContaining Multitudes: Exposure to Design Histories in a Tim...Crafted: fostering craft heritage in the digital sphere Creative Reconstruction: Preservation and Expression in 3D H...Cuban Modernism through Digital Artefacts and Virtual Exhibi...Cultivation: Re-imagining Heritage through Urban Micro-FarmsCultural Objects: Vernacular Industrial Design, Empathy and ...Delusional architecture and unreliable narration and in mind...Design Hybrid Archives: Daciano da Costa legacy and collabor...Designing urbanity on a continuous construction of the landDevelopment of the methodology and infrastructure for digita...Digital Environments: understanding built heritage in the po...Digital Family ObjectsDigital practices for generating interaction: exhibits and m...Digital reenactment and the representation of the memory of ...Digital storytelling formats for the communication of intang...Digital technologies in urban regeneration – a case study ...Discovering Architecture Through Animated NarrativesDiscovering the Architectural and Landscape Heritage of the ...Disruptive Realities. Exploring the Paradoxes of Architectur...Domesticating Heritage – An Expanded History of the 1956 G...e-monia - digital map and the Song of the SirensEncoding the Whole-of-Environment Knowledge for Intangible C...Ephemeral Media(s), Mutable Narratives: Creative Digital Pra...Ermita as a Conflicted Heritage Zone in ManilaExploring the use of Generative Adversarial NetworksEyetrackers and heritage management in the context of “sma...Facadism in London: exploring the gap between critical herit...Facsimile Heritage: Photogrammetry and the Critical Reconstr...FAIR-Data Architecture –Study, Preservation and Diffusion ...From ancient to meta artefacts: Explorative participatory mu...From heritage facades to digital media screensFrom Smartphone 3D Scanning to Parametric Form-finding, AR a...Heritage and memory in the design of emotional well-being ci...Heritage preservation in the way of resilient micro-regenera...Heritage traumas and their overcoming: religious architectur...Historic Phenomena in the Contemporary Public: The Inhabitat...Historical and traditional trade: a fundamental element of t...How to preserve Industrial Heritage: the memory and signific...Icon as Environment: Practices in Re-membering HeritageIf these walls could talk: Two case studies representing con...(Im)material Witness - the lost legacy of the interiorImmaterial Urbanism: Spanning Virtual/Physical Experiences o...Impact of social media on the perception of built heritageImpermanent: Designing for DeclineIn the doldrums: the Viking Ship Hall between high seas and ...In the Wake of Disappearing Traces: Cultural Heritage of the...Influence of Critical Regionalism on structures in Bhopal, M...Intangible cultural heritage in the Afro rurality of the Col...Intangible Heritage: A taxonomy of StorytellingKampung Life: Reconstructing the historic Malayan - Singapor...La Promenade Architecturale: Le Corbusier, Hadrian’s Villa...Lacan’s "Alethosphere": An Early Psychoanalytic Model for ...Laser scanning as a method to record 3D data of residential ...Latent Histories: A designer’s approach to Adaptive Reuse.Lending Order to the World or Something to Take Its Place: P...Lightness or Heaviness in the Space Between ObjectsLong-form multimedia storytelling for the communication of s...Mapping a functional Heritage city: Perspectives from design...Mapping Memory: An Exploration of Sensorial ArchivingMaterial versus immaterial dichotomy: The territorialization...Matter of the Manor: everyday magicMedia Rehabilitation in Sacred PlacesMediation of building stock transformations through game-bas...Memory LaundretteMetal as Medium: An Artisan Bladesmith’s Insights into the...Metropolitan Enchantment and Disenchantment. Metropolitan an...Missing architectures in China: the European Palaces of the ...MissionsConnect - Virtual Reality and Aboriginal HeritageMixed Reality Simulations for Space HabitatsMixing realities to awake the future: visiting the Monastery...Moholy-Nagy’s Light Prop, the Replica as LegacyMontage and Dialectical History: The Accession Day Tilts, Wh...More than Bric-a-Brac: Building Bricks and Materiality in th...Mountain and water concept, heritage as referenceNature(s) of Landscape: A Trilogy Between Human Behaviour, E...Ningen-Kokuho and reformulating local identities in Yame, Ja...Odds and Ends in Experiencing ArchitectureOrganizational Inheritance: On Grasping Immaterial HeritageOverlapping Cities: An imaginary vision into the future of Q...Participation and the more-than-physical qualities of built ...PATRIM, about a research experiencePaved and repaved: Circular and social sustainable materiali...Pivotal Constructions of Unseen Events: How Architecture Sha...PIX-ellll OP-eration{s} Playing the past: Using WebXR to rebuild the Lost CityPlural authenticities: how can digital representation enhanc...Political ideology-based government policies to promote cult...Power of Display: Museum Making via Miniature Art Practices of mapping as a strategy of memorializationProject Soane: The worldwide crowdsourced BIM reconstruction...Projective TypologiesPsychologizing the Metaverse, a place for cultural extensionPublic Interiority: Revelatory HistoriesPātai: A new Heritage and the 3rd space in Aotearoa New Zea...Random Access Memory: Preservation in the Age of Informated ...Reading Atmospheres: A Confluence of Comics and Architecture...Reality of Virtual / Representations through ArchitectureRecollecting Urban Nonsense: Production Gas, Nonsense Art in...Reconstructing the American Square: Seeking to Re-establish ...Reconstruction of Ancient Settlement of Akrotiri, Thira in 1...Redefined – Coms. (Redefined 1970’s mobile Identity and ...Rejuvenating Links between Estates and their Hinterlands: A ...Research Case Studies on Architectural Heritage and Mixed Re...S[Y/N]thetic Territories; Waste[Is]lands & WWW.onderlandsSafeguarding of Iranian Intangible Cultural Heritage from Ir...Scanning an Outpost at the Edge of Conflict: Modeling the Na...See-through: Building facades as contested groundSeeing Statues in Living ColorSense of Place: Where is the Flower Market?Shared Motives: Coincidence -Transmitions - Memory - AmnesiaShared Territories: Indigenous Archaeology in Architectural ...Sonic Heritage - Listening to the PastSoundpaths: Heptonstall; Using Placed Sound and Augmented Re...Space or Hyperspace? The Stage Design of Kunqu Opera Restore...Spatial authenticity and integrity: a configurational approa...Stanisław Wyspiański’s Search for Arche In the Digital E...Strengthening a Community’s Social & Historic Fabric throu...Sunghaksipdo VR, Tangible Philosophy with Virtual Reality fo...Symbol of pessimism or a wise prophet? New meaning of Velho ...Symbolic Design: The Hat Form and the Origins of Conceptual ...Tangible learning: a methodology for designing experience of...Temporal landmarks of landscape conformation in Póvoa de Va...The [in] tangible neo-Andalusian Jesuit heritage. The case o...The Archaeological Simulation: Blending Times and Time Trave...The architecture exhibition as a stage of mediated narrative...The Archive: Evidence of Unrealized HistoryThe augmented perception paradigm of lighting in Byzantine c...The City as a Museum: restoring the identity and intangible ...The Digital Representation of Historical Monuments and Archa...The digital transformation of online creative market The Dissolution of the Monastery: Negotiating text in place,...The Experience of the Traditional and Digital Production in ...The Focalization of Heritage Through Digital Modelling and R...The Foundations of English CathedralsThe Great Northern: Matter and MemoryThe heritagisation of socio-spatiality: Preliminary observat...The Historic City of CraftsThe Intangible behind the Tangible - an Architectural View o...The Lives of Spaces: A Corner Café in Brixton, JohannesburgThe Madrid balcony: influence on the image of the cityThe Plotlands Archive: Visualizing a personal image archive ...The Productive Village: Vernacular Preservation and Reuse in...The Rhetorical Ambition of the Botanical Displays of Harvard...The Spectacle of a Ruined Armenian City: “Ani” through C...The Thick Interface: Digitally Modeling The Hawa Mahal From ...The White Building: creative resistance and the (re)producti...The Wood Sculptor’s Workshop or A Story in Six Chapters: A...Towards a Holistic Digital Record System of a Heritage Build...Using 3D printing to replicate objects in small museum colle...Using Non-Invasive Sensors to Understand Human Decision Patt...Value-Inclusive Design: Disruptive Innovation, Resistance, a...Viral Cultural Heritage: A Case Study applying Hybrid Discou...Virtual Cities - WinchesterVirtual Tourism Staycation revive (VTSr)Virtually There: (Re)Bounding (Un)Natural Visitation Visualising heritage in period drama – A case study of Bel...Welcome and introduction Where the Past has no Future“Irish Crochet’: design, place-making, and the internati...
Presenters
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H. Achanzar-LaborU. AckahG. Adolfo Saborido-Forster et al.J. AkermanW. AlbouraeeE. Alonso-García et al.M. AlosaimiB. AmarendraL. AmorimP. AndradeI. AnsariA. Ardekani et al.J. Armengot ParadinasG. ArtopoulosY. BaiI. BajenaP. BaldwinP. BasonN. Benitez et al.D. Benvenuti et al.M. BorsottiM. BowersD. BriscoeM. BullardS. ButeK. ByrneT. Cabrera ArzozM. CaineG. CairnsD. Cardoso LlaB. CattoorI. CazzaroZ. ChalliesR. ChandranA. Chasqueira et al.F. Chia Hui LinL. Chimenz et al.H. ChonM. ChristensonF. CioliA. CoelhoY. CollierA. ColumbanoA. ContinJ. ContrerasN. CorreiaF. CostaG. CovreT. CrossleyK. CzapigaP. da SilvaT. DalyT. Dam et al.T. Danielmeier et al.E. de la Torre van AmmersG. DelaneyM. DelVecchioM. DemingÇ. DemirelV. DeupiF. DinisJ. DjabaroutiE. DorostiJ. Duarte SáE. DudzinskaL. DuffieldJ. EcklerA. EdmondsH. EinsteinS. Eloy et al.E. Erbaş GürlerN. Fernández GarcíaN. FosseyP. Found et al.L. Francisco GinjaD. FrancoA. FranzV. GaliuloS. GauleC. GibbsM. GillettA. GilloE. GoddenM. GomesF. GoodingJ. GoodmanK. GrahamA. GrantH. GriffinB. GuazzelliJ. Guzijan et al.E. GökA. HaqE. HarrisS. HastakD. Heuertas NadalS. HossainY. HouA. HouldsworthN. House et al.V. HuiI. HwangP. IacovouN. JahangirT. JinFabian Kastner et al.S. KenderdineN. KeshavanA. KhoudiD. KocaD. Koceska et al.E. KocotR. KonigkA. KosmaA. KosztyK. KoundouriD. KunzeP. KuroczyńskiC. LabordeC. LauS. LeeJ. LejeuneD. LengyelK. LinduffD. LittlefieldR. LoboM. Loren-MéndezJ. LovellP. MacklinL. MaioneS. MathewF. MengB. MilbourneS. MillsB. MitchellR. MohantyA. MonetaJ. MontgomeryR. MooreP. MusaleG. Muschio et al.V. MínguezC. NakaradoJ. NasonA. Nogueira AlvesM. NybergS. PaichV. PanagiotopoulouM. PapanikolaouA. Pasoulas et al.M. Paz SuarezD. PedrabissiB. PelletierD. PeterssonV. Peu Duvallon et al.L. PhillipsN. PiasonT. PnevmonidouM. PotterW. Qi et alM. Quaggiotto (i)S. Quiroga FernandezJ. RaeF. RaleyJ. RanaK. ReaverE. ReinhuberJ. ReznickI. RubioA. RundeM. RusnakM. SarantidouE. SarlakK. SegalA. SeguraB. SeideA. ShahedC. ShearerJ. ShieldsA. ShrefaheM. ShroffR. SiagkriJ. SilvaI. SkarinB. SlaterA. SmithT. SorollaI. SotiriouM. SrivastavaJ. StephensS. SteynM. StrachowskiD. StutesmanM. SzmigielB. TaukeZ. TemcoB. TerimL. TestonF. Themudo BarataR. TiwariC. ToulouseS. TovivichT. TressoL. TuckerE. TuncerP. UrechS. UysalD. Van BelleT. VarelasJ. VenturaV. von EickenR. WeaverD. WilsonS. WithersT. WoodsJ. WorrallJ. WuytsE. Yabaci et al.D. Yee ChungT. Yeual YiC. YonderM. YtterbergS. YunA. Zahid KhanP. ZellnerM. ZhaoJ. Ángel
Schedule

(IN)TANGIBLE HERITAGE(S)

Canterbury
Mediation of building stock transformations through game-based applications?
Fabian Kastner et al.
9:00 am - 10:30 am

Abstract

Games have the potential to enable hands-on learning by simulating real-world systems. However, little research has been done so far in the interdisciplinary field of games and building stock transformations.This paper discusses a newly developed application intended to engage a younger, non-expert community with transformations of a case-study building. The goal of the application is to demonstrate that long-term trade-offs due to handling of building materials – which are not obvious at first sight – can be experienced first-hand. The building stock and its transformations have a major impact on climate change and waste generation in the European Union (EU). To tackle environmental problems, the European Commission requires all EU countries to establish renovation strategies which focus on the long-term. Research shows that long building life spans allow for a wide range of impacts of (1) timing and (2) scope of renovation activity. Components which are commonly replaced within extensive renovation packages such as façade insulation, flooring, etc. can contribute over a third of the total life-cycle greenhouse-gas emissions. Therefore, further research on renovation processes is urgently needed, as well as a broader public mediation of sustainable renovation practices. We propose to work on future renovation practices within the broader concept of transformations, including efficiency and conservation. Thereby, we argue for a bottom-up approach to support the path towards environmental goals by game-based engagement. Starting with the term “mediation”, we show how the interactions between user, application and specialists can be developed with a game-based application. In this context, games which deal with building transformations (such as Block’hood) are discussed. With the newly developed application, we try to show how a user can act responsible as the owner of a heritage building. Within our game concept, renovation activities are informed with methods from heritage preservation, which precisely aim at prolonged material lifetimes.

Biography

Fabian Kastner is a PhD researcher at the Chair of Construction Heritage and Preservation of ETH Zurich. His interdisciplinary PhD project focuses on the intersection of building stock transformations, sustainability analysis and educational applications. After a bachelor’s and master’s program in Civil Engineering at ETH Zurich, he wrote his master thesis at the Chair of Sustainable Construction of ETH Zurich. Alongside his studies, he worked as a student assistant at the Chair of Geotechnical Engineering, where he conducted experimental work with soil samples and contributed to a PhD thesis on soil liquification during earthquakes. His master thesis on life cycle analysis of bio-based construction materials was awarded with the Culmann prize at ETH Zurich. After his studies, he worked for two years in consulting and applied research within the field of sustainable construction in Zurich. Afterwards, he joined the group of Prof. Silke Langenberg at the Department of Architecture in March 2021.

Aydin Faraji is a MSc student at the Computer Science department of ETH Zurich. He is currently doing his master’s thesis at the Game Technology Center on emergent narratives. Before switching to game programming, he did a Bachelor of Science at Sharif University of Technology in Hardware Engineering. His BSc thesis was done on cache replacement policies which was published in ACM TODAES 2019. Alongside his studies, Aydin worked part-time as a research assistant to try out different research fields. He started with Computer Architecture and moved to Computational Neuroscience near the end of his bachelor’s. As a master student, he joined the Computer Vision and Geometry lab where he did research on 3D reconstruction. Afterwards, he joined the Game Technology Center under the supervision of Dr. Stéphane Magnenat and Prof. Robert Sumner.

Prof. Dr. Silke Langenberg is Professor for Construction Heritage and Preservation at ETH Zurich since 2020. Her research activities focus on the investigation and documentation of technological developments, materials, and construction principles of older, but also younger (and very recent) building stocks and their manufacturing processes. As a result of her research background in very different areas of ETH Zurich – first at the Institute for Monument Conservation and Building Research, then at the Institute for Technology in Architecture – she addressed the problem of the lack of reparability of industrially manufactured components and was the first to draw attention to the conservation and monument-theoretical problems of preserving digitally fabricated constructions. Subsequently, in a didactically redesigned teaching project in Munich, she expanded the classic heritage conservation concept of repair to include aspects and possibilities of digital fabrication, which she continues to pursue at ETH Zurich. In 2019, she published the book “Reparatur: Anstiftung zum Denken und Machen” (Repair: Encouraging Thinking and Making) based on the results of her teaching activities in Munich.

Dr. Stéphane Magnenat is currently senior researcher at the Game Technology Center of ETH Zürich, Switzerland and the co-founder and CEO of Enlightware GmbH, a social enterprise focused on fostering the autonomy, creativity and collaboration skills of each individual through digital products. He received his PhD from EPFL, Lausanne, Switzerland in 2010, and then worked at the Autonomous Systems Lab at ETH Zürich, and at Disney Research Zürich. From August 2015 to August 2016, he led a project at EPFL on teaching programming to children through a serious game combining robotics and augmented reality. In fall 2012, he visited Willow Garage at Menlo Park, CA, USA. He then visited Tufts University, MA, USA in 2013 and Aalto University, Helsinki, Finland in 2015. In 2012, he won the Best Demonstration Award at ECAI 2012 for his PhD work. His software library for nearest-neighbour search is used by the Google and NASA. He is also a co-founder of Mobsya, the association producing the Thymio educational robot. His current research focuses on mobile robotics, serious gaming, computer-science education, and augmented reality.

Prof. Robert Sumner is the Director of Research and Development at the Walt Disney Studios and an Adjunct Professor at ETH Zurich. Prof. Sumner received a B.S. degree in computer science from the Georgia Institute of Technology and his M.S. and Ph.D. degrees from the Massachusetts Institute of Technology. At Disney, Prof. Sumner leads the lab’s research in animation and games. His research group strives to bypass technical barriers in animation and game production pipelines with new algorithms that expand the designer’s creative toolbox in terms of depiction, movement, deformation, stylization, control, and efficiency. At ETH, Prof. Sumner teaches a course called the Game Programming Laboratory in which students work in small teams to design and implement novel video games. In 2015, Prof. Sumner founded the ETH Game Technology Center, which explores the unique way game technology can advance ETH’s mission in research, education, and outreach. Prof. Sumner was featured on BBC Click and Ars Technica for his work on Unfolding the 8-Bit Era as well as Reuters for his augmented reality research.