Titles
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3D digital models using photogrammetry applied to works of a...A Digital Database for Collective Urban ExperienceA Phenomenological Approach to The Cabinet of Dr. Caligari V...A shared terminology for hypothetical 3D digital reconstruct...A Tale of Two Structures: Confronting the duplicity of imageA Technical Representation of Office Environments Archive th...Accumulated HeritageAmbiguity between the Past and Present: The West Market of t...Ambisonic Composition for the Immersive Reimagination of Urb...An expression of the system: the repurposing of 'home'Anticipating potentialities: Re-presenting artefacts tempora...Architectural project in social housing: understanding, deci...Archival Constraints in the Preservation of Physical and Dig...Athens Battle of Heritages Between permanence and change - The living Museum of Fábric...Between preservation and composting: The queer ecologies of ...Beyond Eye Candy: Designing the Digital Charles Willson Peal...Beyond the Naked Building – Virtual Tours and the Temptati...BIM analysis of the cast sculpture storage of the faculty of...Bridges in Pune and collective memoryBridging the tangible/intangible gap: motivational goal mode...Building a Topological Knitted Surface TerrainCallimachus and the Corinthian Capital. Animating Francesco ...Capsa Memento: An Exploration of Black Box and its Relation ...Captivating the Attention of StrangersCinematographic Ecosystem of the City and Transfer with New ...City Archive: A tool for raising a city from the ashes. The ...Collaborative development of hybrid urban environment for co...Colonial plantations in São Tomé and Principe: spatial lay...Conservation in the Post-pandemic Era: Avatar-based Virtual ...Consumer LIDAR in Tangible Heritage DocumentationContaining Multitudes: Exposure to Design Histories in a Tim...Crafted: fostering craft heritage in the digital sphere Creative Reconstruction: Preservation and Expression in 3D H...Cuban Modernism through Digital Artefacts and Virtual Exhibi...Cultivation: Re-imagining Heritage through Urban Micro-FarmsCultural Objects: Vernacular Industrial Design, Empathy and ...Delusional architecture and unreliable narration and in mind...Design Hybrid Archives: Daciano da Costa legacy and collabor...Designing urbanity on a continuous construction of the landDevelopment of the methodology and infrastructure for digita...Digital Environments: understanding built heritage in the po...Digital Family ObjectsDigital practices for generating interaction: exhibits and m...Digital reenactment and the representation of the memory of ...Digital storytelling formats for the communication of intang...Digital technologies in urban regeneration – a case study ...Discovering Architecture Through Animated NarrativesDiscovering the Architectural and Landscape Heritage of the ...Disruptive Realities. Exploring the Paradoxes of Architectur...Domesticating Heritage – An Expanded History of the 1956 G...e-monia - digital map and the Song of the SirensEncoding the Whole-of-Environment Knowledge for Intangible C...Ephemeral Media(s), Mutable Narratives: Creative Digital Pra...Ermita as a Conflicted Heritage Zone in ManilaExploring the use of Generative Adversarial NetworksEyetrackers and heritage management in the context of “sma...Facadism in London: exploring the gap between critical herit...Facsimile Heritage: Photogrammetry and the Critical Reconstr...FAIR-Data Architecture –Study, Preservation and Diffusion ...From ancient to meta artefacts: Explorative participatory mu...From heritage facades to digital media screensFrom Smartphone 3D Scanning to Parametric Form-finding, AR a...Heritage and memory in the design of emotional well-being ci...Heritage preservation in the way of resilient micro-regenera...Heritage traumas and their overcoming: religious architectur...Historic Phenomena in the Contemporary Public: The Inhabitat...Historical and traditional trade: a fundamental element of t...How to preserve Industrial Heritage: the memory and signific...Icon as Environment: Practices in Re-membering HeritageIf these walls could talk: Two case studies representing con...(Im)material Witness - the lost legacy of the interiorImmaterial Urbanism: Spanning Virtual/Physical Experiences o...Impact of social media on the perception of built heritageImpermanent: Designing for DeclineIn the doldrums: the Viking Ship Hall between high seas and ...In the Wake of Disappearing Traces: Cultural Heritage of the...Influence of Critical Regionalism on structures in Bhopal, M...Intangible cultural heritage in the Afro rurality of the Col...Intangible Heritage: A taxonomy of StorytellingKampung Life: Reconstructing the historic Malayan - Singapor...La Promenade Architecturale: Le Corbusier, Hadrian’s Villa...Lacan’s "Alethosphere": An Early Psychoanalytic Model for ...Laser scanning as a method to record 3D data of residential ...Latent Histories: A designer’s approach to Adaptive Reuse.Lending Order to the World or Something to Take Its Place: P...Lightness or Heaviness in the Space Between ObjectsLong-form multimedia storytelling for the communication of s...Mapping a functional Heritage city: Perspectives from design...Mapping Memory: An Exploration of Sensorial ArchivingMaterial versus immaterial dichotomy: The territorialization...Matter of the Manor: everyday magicMedia Rehabilitation in Sacred PlacesMediation of building stock transformations through game-bas...Memory LaundretteMetal as Medium: An Artisan Bladesmith’s Insights into the...Metropolitan Enchantment and Disenchantment. Metropolitan an...Missing architectures in China: the European Palaces of the ...MissionsConnect - Virtual Reality and Aboriginal HeritageMixed Reality Simulations for Space HabitatsMixing realities to awake the future: visiting the Monastery...Moholy-Nagy’s Light Prop, the Replica as LegacyMontage and Dialectical History: The Accession Day Tilts, Wh...More than Bric-a-Brac: Building Bricks and Materiality in th...Mountain and water concept, heritage as referenceNature(s) of Landscape: A Trilogy Between Human Behaviour, E...Ningen-Kokuho and reformulating local identities in Yame, Ja...Odds and Ends in Experiencing ArchitectureOrganizational Inheritance: On Grasping Immaterial HeritageOverlapping Cities: An imaginary vision into the future of Q...Participation and the more-than-physical qualities of built ...PATRIM, about a research experiencePaved and repaved: Circular and social sustainable materiali...Pivotal Constructions of Unseen Events: How Architecture Sha...PIX-ellll OP-eration{s} Playing the past: Using WebXR to rebuild the Lost CityPlural authenticities: how can digital representation enhanc...Political ideology-based government policies to promote cult...Power of Display: Museum Making via Miniature Art Practices of mapping as a strategy of memorializationProject Soane: The worldwide crowdsourced BIM reconstruction...Projective TypologiesPsychologizing the Metaverse, a place for cultural extensionPublic Interiority: Revelatory HistoriesPātai: A new Heritage and the 3rd space in Aotearoa New Zea...Random Access Memory: Preservation in the Age of Informated ...Reading Atmospheres: A Confluence of Comics and Architecture...Reality of Virtual / Representations through ArchitectureRecollecting Urban Nonsense: Production Gas, Nonsense Art in...Reconstructing the American Square: Seeking to Re-establish ...Reconstruction of Ancient Settlement of Akrotiri, Thira in 1...Redefined – Coms. (Redefined 1970’s mobile Identity and ...Rejuvenating Links between Estates and their Hinterlands: A ...Research Case Studies on Architectural Heritage and Mixed Re...S[Y/N]thetic Territories; Waste[Is]lands & WWW.onderlandsSafeguarding of Iranian Intangible Cultural Heritage from Ir...Scanning an Outpost at the Edge of Conflict: Modeling the Na...See-through: Building facades as contested groundSeeing Statues in Living ColorSense of Place: Where is the Flower Market?Shared Motives: Coincidence -Transmitions - Memory - AmnesiaShared Territories: Indigenous Archaeology in Architectural ...Sonic Heritage - Listening to the PastSoundpaths: Heptonstall; Using Placed Sound and Augmented Re...Space or Hyperspace? The Stage Design of Kunqu Opera Restore...Spatial authenticity and integrity: a configurational approa...Stanisław Wyspiański’s Search for Arche In the Digital E...Strengthening a Community’s Social & Historic Fabric throu...Sunghaksipdo VR, Tangible Philosophy with Virtual Reality fo...Symbol of pessimism or a wise prophet? New meaning of Velho ...Symbolic Design: The Hat Form and the Origins of Conceptual ...Tangible learning: a methodology for designing experience of...Temporal landmarks of landscape conformation in Póvoa de Va...The [in] tangible neo-Andalusian Jesuit heritage. The case o...The Archaeological Simulation: Blending Times and Time Trave...The architecture exhibition as a stage of mediated narrative...The Archive: Evidence of Unrealized HistoryThe augmented perception paradigm of lighting in Byzantine c...The City as a Museum: restoring the identity and intangible ...The Digital Representation of Historical Monuments and Archa...The digital transformation of online creative market The Dissolution of the Monastery: Negotiating text in place,...The Experience of the Traditional and Digital Production in ...The Focalization of Heritage Through Digital Modelling and R...The Foundations of English CathedralsThe Great Northern: Matter and MemoryThe heritagisation of socio-spatiality: Preliminary observat...The Historic City of CraftsThe Intangible behind the Tangible - an Architectural View o...The Lives of Spaces: A Corner Café in Brixton, JohannesburgThe Madrid balcony: influence on the image of the cityThe Plotlands Archive: Visualizing a personal image archive ...The Productive Village: Vernacular Preservation and Reuse in...The Rhetorical Ambition of the Botanical Displays of Harvard...The Spectacle of a Ruined Armenian City: “Ani” through C...The Thick Interface: Digitally Modeling The Hawa Mahal From ...The White Building: creative resistance and the (re)producti...The Wood Sculptor’s Workshop or A Story in Six Chapters: A...Towards a Holistic Digital Record System of a Heritage Build...Using 3D printing to replicate objects in small museum colle...Using Non-Invasive Sensors to Understand Human Decision Patt...Value-Inclusive Design: Disruptive Innovation, Resistance, a...Viral Cultural Heritage: A Case Study applying Hybrid Discou...Virtual Cities - WinchesterVirtual Tourism Staycation revive (VTSr)Virtually There: (Re)Bounding (Un)Natural Visitation Visualising heritage in period drama – A case study of Bel...Welcome and introduction Where the Past has no Future“Irish Crochet’: design, place-making, and the internati...
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H. Achanzar-LaborU. AckahG. Adolfo Saborido-Forster et al.J. AkermanW. AlbouraeeE. Alonso-García et al.M. AlosaimiB. AmarendraL. AmorimP. AndradeI. AnsariA. Ardekani et al.J. Armengot ParadinasG. ArtopoulosY. BaiI. BajenaP. BaldwinP. BasonN. Benitez et al.D. Benvenuti et al.M. BorsottiM. BowersD. BriscoeM. BullardS. ButeK. ByrneT. Cabrera ArzozM. CaineG. CairnsD. Cardoso LlaB. CattoorI. CazzaroZ. ChalliesR. ChandranA. Chasqueira et al.F. Chia Hui LinL. Chimenz et al.H. ChonM. ChristensonF. CioliA. CoelhoY. CollierA. ColumbanoA. ContinJ. ContrerasN. CorreiaF. CostaG. CovreT. CrossleyK. CzapigaP. da SilvaT. DalyT. Dam et al.T. Danielmeier et al.E. de la Torre van AmmersG. DelaneyM. DelVecchioM. DemingÇ. DemirelV. DeupiF. DinisJ. DjabaroutiE. DorostiJ. Duarte SáE. DudzinskaL. DuffieldJ. EcklerA. EdmondsH. EinsteinS. Eloy et al.E. Erbaş GürlerN. Fernández GarcíaN. FosseyP. Found et al.L. Francisco GinjaD. FrancoA. FranzV. GaliuloS. GauleC. GibbsM. GillettA. GilloE. GoddenM. GomesF. GoodingJ. GoodmanK. GrahamA. GrantH. GriffinB. GuazzelliJ. Guzijan et al.E. GökA. HaqE. HarrisS. HastakD. Heuertas NadalS. HossainY. HouA. HouldsworthN. House et al.V. HuiI. HwangP. IacovouN. JahangirT. JinFabian Kastner et al.S. KenderdineN. KeshavanA. KhoudiD. KocaD. Koceska et al.E. KocotR. KonigkA. KosmaA. KosztyK. KoundouriD. KunzeP. KuroczyńskiC. LabordeC. LauS. LeeJ. LejeuneD. LengyelK. LinduffD. LittlefieldR. LoboM. Loren-MéndezJ. LovellP. MacklinL. MaioneS. MathewF. MengB. MilbourneS. MillsB. MitchellR. MohantyA. MonetaJ. MontgomeryR. MooreP. MusaleG. Muschio et al.V. MínguezC. NakaradoJ. NasonA. Nogueira AlvesM. NybergS. PaichV. PanagiotopoulouM. PapanikolaouA. Pasoulas et al.M. Paz SuarezD. PedrabissiB. PelletierD. PeterssonV. Peu Duvallon et al.L. PhillipsN. PiasonT. PnevmonidouM. PotterW. Qi et alM. Quaggiotto (i)S. Quiroga FernandezJ. RaeF. RaleyJ. RanaK. ReaverE. ReinhuberJ. ReznickI. RubioA. RundeM. RusnakM. SarantidouE. SarlakK. SegalA. SeguraB. SeideA. ShahedC. ShearerJ. ShieldsA. ShrefaheM. ShroffR. SiagkriJ. SilvaI. SkarinB. SlaterA. SmithT. SorollaI. SotiriouM. SrivastavaJ. StephensS. SteynM. StrachowskiD. StutesmanM. SzmigielB. TaukeZ. TemcoB. TerimL. TestonF. Themudo BarataR. TiwariC. ToulouseS. TovivichT. TressoL. TuckerE. TuncerP. UrechS. UysalD. Van BelleT. VarelasJ. VenturaV. von EickenR. WeaverD. WilsonS. WithersT. WoodsJ. WorrallJ. WuytsE. Yabaci et al.D. Yee ChungT. Yeual YiC. YonderM. YtterbergS. YunA. Zahid KhanP. ZellnerM. ZhaoJ. Ángel
Schedule

(IN)TANGIBLE HERITAGE(S)

Canterbury
Bridging the tangible/intangible gap: motivational goal modelling to enhance meaningful experiences of virtual heritage
A. de Kruiff et al.

Abstract

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Intangible heritage provides tangible heritage with context, making cultural sites meaningful and engaging. This creates challenges in developing 3D digital simulations of historic buildings. Audience expectations for virtual heritage continually increases as virtual reality systems become more widely used in gaming and entertainment. Merely presenting tangible heritage in the form of navigable VR building simulations no longer provides a novel experience to match the excitement and immersion expected by a technology-savvy audience, instead being perceived as sterile and lacking humanity and interest. Simple building walk-throughs, though informative of architecture itself, do not provide insight into how those spaces were inhabited, risking misleading the audience on the site’s purpose and everyday use. Buildings are created to be lived in, and it is often this lived experience that is lacking in virtual heritage. Adding an interplay of intangible heritage and tangible heritage to virtual reality simulations enriches the audience experience, creating a cultural bridge between the audience and the digital reconstruction, and between ‘then’ and ‘now’. This additional context reinvents the audience role from passive, disinterested observers to engaged participants with a meaningful role. This research explores the tangible/intangible heritage gap between audience expectations and VR simulations of architectural history. Two case studies are presented, the Virtual Pavilion and Triennale Virtuale, with audience feedback informing a do/be/feel motivational goal model to determine a hierarchy of tangible and intangible information desired by the audience in virtual heritage. The resulting framework provides recommendations of what elements researchers and designers can focus on to create a culturally rich virtual heritage learning experience.

Biography

Dr Alison de Kruiff is a lecturer and researcher in the School of Design and Architecture, Swinburne University of Technology. She has a PhD in Design Research with her thesis investigating the nexus of information design and experience design in Virtual Heritage—the 3D digitisation of cultural heritage sites and objects. Alison has 20 years of experience in web design and interaction design, teaching web design to undergraduate students and co-ordinating the UX Interaction Design major. Her research focuses on the role of affect in information processing in virtual reality experiences, with applications in diverse areas from assistive technology to virtual heritage.

Associate Professor Flavia Marcello is a world expert on the architecture and cultural production of the Italian Fascist period. She is a member of the Centre for Transformative Media Technologies and came to Swinburne in 2013 after a teaching at Deakin and Melbourne Universities and Temple University’s Rome Campus. While living and working in Rome she developed her expertise on the city and its 2000 + years of history, particularly in the architecture and urban planning of the Italian Fascist period. Her long-time interest in 1930s art and architecture was explored in her PhD (University of Sydney, 2003) and has continued to evolve throughout her academic career. Her areas of research include: exhibitions, architectural ephemera, spatial practice, the political uses of the Classical tradition, manifestations of fascist and anti-fascist ideology in monuments and public space. Most recently, she has been exploring the use of virtual reality as a method for architectural history. She teaches in the areas of design, history and theory with a focus on the inter-relationship between art and architecture, design and health. She also conducts action research in the role of design to improve health outcomes.

Professor Jeni Paay is an internationally leading researcher in Human Centred Computing. She has a transdisciplinary background spanning Architecture, Computer Science, and Human-Computer Interaction. Her research areas include: Design Methods; Interaction Design for Mobiles, Augmented Reality and Virtual Reality; Digital Health; Interaction Design for Smart Spaces; Design for Digital Workspaces and User Experience Design. Jeni is currently Professor of Interaction Design at Swinburne University of Technology, Melbourne, where she is also Director of the Centre for Design Innovation in the School of Design and Architecture, and Program Director in the Smart Cities Research Institute, leading the “Future Urban Living” program. Jeni’s is President of the SIGCHI ACM Melbourne chapter, and a Senior Member of the ACM. She has previously worked at the CSIRO, the University of Melbourne, the University of Tasmania, and Aalborg University (Denmark).