Virtual reality can be used to not only introduce people to the world’s most beautiful and vital places, it can also save those places. People build civilizations as mediations between themselves and their environments. Their creations always impact land. From the establishment of cities within the wild, to the sequestering of synthetic wilds within the city, to the designation of parks and bases—the formalizing of the built world claims and tames, it draws boundaries and builds walls; it establishes control and manifests power. In this, civilizations become extensions of the civilizers onto the civilized—an immediate extinguishing of “wild,” a creation of a newly formed “virtual” reality with its inherent consequences to be acknowledged and approached carefully. Augmented and virtual visitation to precious and vulnerable lands is the next step in land conservation. It is beginning to unfold at certain parks throughout the world through website panoramas, 3D models, videos, interactive interface tours, and other means. There are virtually inhabitable models and images of certain places made available through various VR resources. A concerted effort to leverage such technologies and specifically, accurately curate such visits would yield not only interesting digital views of parks, monuments, coasts, forests, historic sites, and other scarce natural world treasures; it would also allow intensely immersive visits that educate, conserve, interpret, and expand upon park visitations. Seen as an evolution of past technologies in entertainment and conservation, virtual visitation of “vital land” is simply the next step in the trajectory of Stockholm’s Biologiska museet, but not necessarily as a brick-and-mortar building wrapped in beautifully painted synthetic murals. This next step uses the headsets and digital constructions of contemporary leisure and business to expand public land access and awareness into new mediums and representational means for transporting innumerable “elsewheres” to “right here” for all people.
Joshua M. Nason, educated at Cornell and Texas Tech, is an Associate Professor and the Architecture Undergraduate Program Coordinator at the University of Texas at Arlington as well as the director of the experimental design research firm Iterative Studio. His design work and research explores dynamic connections, relationships and reciprocities in architectural and urban projects. Some of his recent lectures and presentations include “Design: A Work in Process,” “Draw In/Draw Out: Participatory Maps as Event Urbanism,” “Awkward Mapping,” “Mapping + Change,” “Drawing [on] Urban Complexity,” “Anomalic Urbanism,” and “Place Pavilions: Inhabiting the Map.” His drawn and built work has been featured in exhibitions such as “Divergent Convergent: Speculations on China,” in Beijing, “Common Ground,” in New York City and “The Place Pavilions,” in both Lubbock and Dallas. Professor Nason’s co-edited text, Chasing the City: Models for Extra-Urban Investigations, is now available.