As graphic design expands, new skills are required to practice in the profession. Education needs to respond as much with new skills, as with a reorientation of pedagogy. Our first experiences with design should move away from emphasizing expected outcomes, towards locating design decisions amongst the skills, practices, and media that make graphic design a broadly significant discipline. In place of existing outcomes and projects, pre-professional steps or phases, we should focus our attention on the specifics of decision-making. More than Donald Schön’s reflective practice model, where a dialogue is struck between a learner and a design scenario, we expand these dialogues to exist between learners and tools, techniques, and knowledges. Such a framing of design process locates learners in a rich and complex studio environment – we learn to make; we make to learn. Can documentation and reflection – looking back at the evolution of a project – reveal the specific decisions that arose in a specific project? Rather than a rote description of steps, we need a pedagogy that supports the emergence of, and reflection on, autonomous design decisions, not design decisions that are modelled on the aesthetic preferences of a studio-master. A pedagogical move towards design as reflective practice places decision-making at the core of the studio. Such a studio might introduce the lenses of appropriateness and effectiveness – how specific visual form engages with the needs of communication. A reflective design studio might rely on longer simple projects, but a more complex context, where the tools, techniques, and knowledges, locate autonomous design decisions.
Roderick Grant is an Associate Professor, and former Chair of graphic design at OCAD University in Toronto, where he coordinates and teaches first-year studios for the graphic design program. Roderick’s scholarship focuses on the pedagogy of design basics – how design is taught as a process and socially located practice.