While architectural design informs settings in film, stylistically provocative production design can influence, in turn, design aesthetics. Such is the case of the TRON franchise – the original film and its sequels that make up the trilogy since the early 1980s. The spatialized digital environment we behold in the film, the Grid, invites a sustained exploration of architectural imagination within the evolving discourse on virtuality. Across its instalments, from Steven Lisberger’s TRON (1982), through Legacy (2010), to this year’s Ares (2025), the series’ production and set design can be seen as critical cross-sections through architectural theory’s attempts to conceptualize digital space – the embrace of the virtual by a traditionally materialist science. Each film reflects its historical moment’s (evolving) computational paradigm and the corresponding notion of architectural space. Each could be paired with the increasing presence of digital ideation in the domain. By tracing the evolution of TRON’s digital visualization in the 1980s, 2010s and today, and its correspondence with attendant VFX technologies, this study argues that the trilogy’s spatial aesthetics reflect architecture’s own uneasy relationship with computation, proceeding from vector-based, through pixel-based, to generative environments and – in general – discourses. Digital heritage operates here on two levels: of digitisation/computation and its visualisations in the form of (fiction) film, and of both TRON’s world and contemporary film and CGI being primarily virtual environments. By this premise, the franchise operates as a mirror and, at once, as a critique of architectural theory’s engagement with the digital – presented here as an evolving cinematic and architectural discourse, whose early renditions are considered part of cultural heritage on their own – revealing how cinema visualizes the unstable interrelationship between code, structure, and the material world it abstracts.
Dr Gul Kacmaz Erk is the Subject Lead for Architecture and Planning, and Senior Lecturer at Queen’s University Belfast in Northern Ireland, UK. She has received BArch and MArch degrees at Middle East Technical University, and PhD degree at Istanbul Technical University in Turkiye. She worked professionally as a licensed architect in the Netherlands and Turkiye (Is Bank Headquarters Construction, Atelier T Architects, among others) and researched at the University of Pennsylvania, USA, University College Dublin, Ireland and ZK/U Center for Art and Urbanism in Berlin, Germany.
Maciej Stasiowski, PhD, is a graduate in film and media studies at the Institutue of AudioVisual Arts at the Jagiellonian University’s Faculty of Management and Social Communication (Cracow, Poland), currently unaffiliated. He is the author of the books Anarchitectural Experiments: When Unbuilt Designs Turn to Film (Intellect Books, 2023) and Atlas of all Things Inconstant: Strategies, structures and metafictional devices in the works of Peter Greenaway (Nomos, 2014), as well as of numerous academic articles on literary utopias, unbuildable architectural projects, and construction of filmic space. His primary research interests include: built and intangible heritage, architectural representation, science fiction literature and cinema, new media, but also architectural speculations and unmade films.