Titles
A-C
D-G
H-K
L-O
P-S
T-Z
AI and Linguistic Diversity: Expanding Expression or Amplify...AI in Education: Ethical Assemblages for Enhancing Experient...Authentic Assessment and Interdisciplinary Learning: Bridgin...Balancing authenticity with creativity in the language class...Balancing Toys, Playing with EmotionBetween Digital Efficiency and Analogue Depth: School Leader...Between Framework and Practice: Student Experiences of Justi...Bridging the Divide: Improving Pedagogy in Contentious TimesBridging the Gap: A Municipal Intervention Project to Promot...Building a Home: Autoethnographic Reflections on Teaching in...Clients and Courtrooms: Tabletop Role Playing Games and Desi...Comparing Gender-Inclusive School Architecture: European Per...Cultivating Creative Pedagogy Through Cohorted Faculty Profe...Digital Technologies and Socio-Cultural OrganisationsDraft Ecologies: Toward a Counter-Extractive and More-than-H...Employing Extensive Role Playing: Seeking and Simulating Jus...Empowering Students Through Project-Based Honors Education i...ESL Teachers Navigating Challenges in Implementing Mobile-As...Evaluating Perceived Learning Outcomes Achieved in a Continu...Expanding the English Language Curriculum by Using Linguisti...From Output to Process: Assessment in the Age of Generative ...Generative Artificial Intelligence: Assessing Student Knowl...Global Collaboration in the Development of Simulation-Based ...Graduate Teaching Assistants as Emerging Academics: Evaluati...How Do Digital Native University Students Respond to Analog ...Human Attention Is All We Need In EducationHumanising Lawyers: the Role of Legal Education in a World o...Imagining and Designing Otherwise: Ecological Thinking as Sp...Integrating VR Technologies into the Teaching of Modern Gree...International Interdisciplinary Virtual Spaces: Expanding Cl...Learning from Architectural Typology for Machine Learning Ar...Learning through Making: A Modular Living Wall as Pedagogica...Mirroring Practice: Using AI Simulators to Explore and Refin...Motivation through Mediation: A Scalable Strategy for Studen...Passion for Studying and Its Links to Academic Resilience, B...Pedagogy in Flux: Teaching AI in Real TimePeer Feedback: A student Perspective on Supportive Factors f...Perceptions of Trauma Informed Practices in English Primary ...Preparing Students for Professional Practice: Authentic Ase...Preparing Urban School Leaders in the United States with an ...Print Without Presses: Multilingual Design Pedagogy in Virtu...Process as Product: Exploring the Relationship between Evolu...QSL - You touch mine and I´ll touch yoursRecovering structural engineering skills for architects thro...Reframing Pedagogical Approaches: Contextualized Sociolingui...Reimagining Postgraduate Learning: Co-Designing “Education...Reimagining Role Models: AI-Ecopedagogy and Relational Media...Representation, Linguistic Justice, and Critical AI Literacy...Safe/Unsafe: Cultivating Ethical Agency through Speculative ...Shifting paradigms in urban panning: Scenarios as a pedagogi...Task-Based Language Teaching in L2 and LS Contexts: A Compar...Teacher Resilience: The Role of Risk and Protective FactorsTeaching and Learning with Short-term Travel-based Education...Teaching Architecture in the Age of AI: A Comparative Studio...Teaching ethics in the era of AITeaching in the Humanities: Tactile Learning and Creativity ...Teaching Neuroscience to University Students: a Novel Approa...Teaching to Resist: Approaches and MethodsTeaching with AI: Developing Problem-Solvers for a Changing...Team Teaching: Benefits for Students and Teachers? Findings ...The CultureComp Framework: Arts Education, Transilience and ...The Dialogic and Dynamic Trajectories of Multilingual Pre-se...The Importance of International Experiences in Education acr...The Master’s Thesis – a bridgebuilder and link between t...The Need To Communicate A Future-Oriented Police Education I...The Pedagogical Cube: Structuring Human Intelligence – Art...The School as a Continuous "Locus Sacer" in a Changing Socie...The ‘What If’ in Climate Change and Sustainability Educa...Thoughtful Integration of Artificial Intelligence in the Kâ€...Virtually Fearless: Using VR to Build Resilience for Oral As...Visual and Intuitive Learning of Structures through Interact...Walking the Talk: Enhancing Public Relations Education throu...Walking with Students: Using Learner Feedback to Shape an In...Were Teams Take Root: How Social Structures and Informal Mee...What do Students Learn from Hearing Others Give Feedback to ...
Schedule

IN-PERSON MADRID FOCUS ON PEDAGOGY. SECTION B

Contemporary Teaching in a Time of Change
Clients and Courtrooms: Tabletop Role Playing Games and Designing the Litiverse for Contemporary Legal Education
S. Montagu-Cairns et al.
12:30 pm - 2:00 pm

Abstract

In legal education, the integration of innovative teaching methodologies has become imperative for preparing aspiring legal professionals to navigate the complexities of contemporary legal practice. This paper explores the potential of tabletop role-playing games (TRPGs) as a dynamic and immersive pedagogical tool within the context of legal education and argues for the potential of designed litiverses for engaging with a broad range of themes, skills and subject matter. By drawing upon the theoretical framework of experiential learning and cognitive engagement, this study investigates the impact of TRPGs in enhancing critical thinking, problem-solving, and decision-making skills among law students. Through a comprehensive analysis of existing literature, we elucidate how the incorporation of TRPGs can simulate real-world legal scenarios in a TRPG litiverse, thereby fostering a deeper understanding of legal procedures, ethical dilemmas, and effective communication strategies within the courtroom. Furthermore, this paper highlights the unique potential of TRPGs in promoting teamwork, negotiation, and the development of legal advocacy skills crucial for effective client representation. By examining the implications of TRPG-based learning in legal education, this research contributes to the ongoing discourse on the transformative role of experiential and simulation-based approaches in preparing law students for the multifaceted challenges of contemporary legal practice. Finally, drawing upon previous work in the space of the jurisprudence of video games, this paper will argue that engagement with games in legal education allow a space for experimentation with oft abstract themes such as justice (broadly conceived), inequality, and socio-legal themes.

Biography

Dr Steve Montagu-Cairns is a multi-award-winning academic and higher education strategic leader. Steve is currently the Deputy Pro-Dean: Student Education within the Faculty of Social Sciences at the University of Leeds. He has a passion for innovative pedagogy, game based learning and the use of digital technology within legal education. He is committed to liberating legal pedagogy from outdated methods that have led to an impersonal, uninspiring and disjointed learning experience for the modern student.

Prof Craig Newbery-Jones is dedicated to improving the student learning experience and has a keen interest in pedagogical theory, research and innovation. He has led numerous projects during his career based around Experiential Learning, Technology Enhanced Learning and Problem Based Learning. He is also interested in how law programmes can better embed employability skills in the undergraduate curriculum and has worked on numerous projects that have focused on this specific area of pedagogical practice.

Dr. Joshua Warburton is a Lecturer in Law at the University of Leeds. ​Notable areas of his work include the legal and ethical implications of non-therapeutic medical interventions on children and the regulation of digital contracts in the EU. His scholarship has been published in journals such as Bioethics and Medical Law International. He is also a recognized innovator in legal education. He serves as the Deputy Director of the Centre for Innovation and Research in Legal Education (CIRLE). He is particularly known for developing creative pedagogical tools, including “Prudence Juris,” a video game designed to help students engage with complex concepts in European Union law. He leads modules on PG Legal Research Skills, EU Law, and Postgraduate Dissertations.