Titles
A-C
D-G
H-K
L-O
P-S
T-Z
A Bio-Inspired Design Approach to Critical ThinkingAlchemical Experiences: Investigating Big Changes through Sm...An Investigation into Potential Use of UAVs in the Fields of...Artificial Intelligence: New PerspectivesATOMic Thinking / ATOMic Learning: Cedric Price and the Valu...Character-Led Design in Architectural Pedagogy: Advancing In...Clothes Maketh the Man: Alternative Pedagogies in Fashion De...Collaboration is Sweet and Sour: Modeling ProcessCollaborative Teaching Practice for Architecture EducationCreating Access in Art Education: Insights from the Covid-19...Crip Desires and Art PedagogyCrisis and Critique: Concerning ArchitectureCritical Thinking as a Catalyst - Transforming First-Year C...Critical thinking as resonant encounter in art school pedago...CTI: a Module for the Development of Critical Thinking and I...Design students’ reflections on their reflective experienc...Designing Futures: Interior Spaces of Refugee Education in K...Developing Student Worksheets for SDGs-Based Problem-Solving...Didactic Design: Reimagining Engagement in the General Educa...Ecological Attention as Ethical Practice: Sit-Spots as Perso...Emerging Paradigms in Interior Design Education: Navigating ...Empowering Brick-and-Mortar Entrepreneurism: Establishing a ...Engaging Young Audiences: An Educational Exploration of 19th...Entangled Belonging: Rethinking Agency and Identity in Unive...Exploring Memes as Pedagogical Instruments for Decolonial Di...Exploring the Landscape of Critical Thinking in Chilean Univ...Extraterritorial Future VisionsFlipping the Script: Reorienting the Art History Survey thro...From Paper to Engagement: Using Zine-Making as an Interactiv...Giving Image and Design Givenness: The Hallmarks of Designi...How to Create Your Own Critical Thinking SimulationImperfect Drawing: (Re)Learning the Architectural Representa...Indigenising Architecture Design Studio 1 at the University ...Information Theory, Big Data, and the Art of Persuasion: A C...Integrating Immersive Technology in Interactive Website for ...International Collaborations in University Art EducationInvestigating the Spectrum of Gender and Ornamentation Throu...Kunstwurst: Critical Control at the Sausage FactoryLighting the Fire: Using Paideia Seminars to foster preservi...Map as Argument: Thinking and Constructing GroundsMentoring Tomorrow's Educators: Embracing Transparency and I...Mix and Match as a Relational PedagogyOne Problem, Two Questions: Exploring Critical Thinking and ...Operational Strategies: New Models of Thinking "Through" the...Pedagogical Innovation in Virtual-Hybrid Learning: Lessons f...Perceptions of critical thinking among university students t...Power Dynamics in Performance Education - Exploring the Impa...Process as Product: Exploring the Relationship between Devel...Re-tracing Our Steps: Historicizing and Re-thinking Rituals ...Regulatory Nonsense, in Retrospect: We Forced a Bot to Co-Wr...Reinforcing Design Details Through Full-Scale Construction M...Research, Experience and Imagination: how students develop ...School as a Hybrid SystemShaping Tomorrow’s Educators for a Globalized World: How I...Speculative and Critical Approaches in Architectural Educati...State of Critical Thinking Teaching in Chilean Universities.Student Agency and Design History/Theory…in the Classroom ...Studio ManifestoTeaching and Learning as Performance Art: Inclusive and Embo...Teaching for Belonging: Design Education to Build Diversity,...Teaching Methodologies for Dissemination of Work of Minority...Teaching without Fear: Care, Engagement, and Inclusion in th...Temporality Now! Decoloniality-Priority in the Pedagogical T...Testing Interiors: An Exploration of Emerging Digital Practi...The Allegorical Visual ConstructThe Big 5- Inclusive First Nations PedagogiesThe Case for Quantum Art EducationThe Community as Classroom: Cross-disciplinary Engaged Learn...The Lasso way: Becoming our best selves through an inclusive...The New School of Environmentalism as Pedagogy: Rhetorical S...The Sifter: A Conceptual Model for Critical Thinking among P...Thinking Through Practice: Re-envisioning Kolb Through Appli...Urban Chameleon Design Studio, Rethinking Contemporary Build...Using AI To Bridge The Gap Between Textual Narrative And Vis...Using Virtual Reality in the First-Year Art History Survey t...You Draw it, (a)I Write it: Dialectics of Text and Image in ...
Schedule

VIRTUAL New Schools of Thought

Part of the Focus on Pedagogy Series
Testing Interiors: An Exploration of Emerging Digital Practices as Learning Tools
M. Westthorp
11:00 am - 12:30 pm

Abstract

Interior Design and Architecture by there very definition are disciplines of circumstance and situation. We are working within a host space, site or area and using its existing physical characteristics as an intrinsic part of the process. As practitioners we are bound by the problematic nature of the building process. It is rare that we can make a full scale ‘mock up’ of the creative proposal, instead we reply on an array of representations to communicate our intentions. As a university tutor, teaching these techniques makes up a large part of the design pedagogy. The advent of technology such as digital twin prototyping (DTP), AR, VR and Lidar scanning, amongst others, allows us many innovative ways to test out our various interventions before committing to a final proposal. We are teaching cohorts who are immersed within a Digital Anthropology based culture, often spending long periods ‘of their attention within digitised environments’1. This paper will examine three recent case studies that promote new ways of engaging students with space: A metaverse in common. A yearly, international experimental collaboration looking at how virtual spaces utilise emerging technology to test hypothetical solutions. This year the participants used Ai as a conceptual instigator, which were then modelled to become ‘real’, before being AR displayed in actual physical locations. Conversations about Climate Change’ exhibition where viewers were able to experience the work on display during a period that the gallery was closed. If a space was conceived as an Extended Reality experience at inception, how does that alter the potential for designing it? Digital Landscapes was an experiment to imagine what a degree show might look like if it was a VR experience. Freed of pesky restraints like gravity, how might we display student work and what would the visitor’s experience be.

Biography

Michael Westthorp is Programme Leader of MA Interiors and BA Year 3 Module Leader at Middlesex University. His background is in commercial and leisure based adaptive reuse projects which focused on Sustainable Practice. Michael is interested in how technology affects and enables our understanding of existing and altered spaces.