This paper details results from an academic roundtable on digital preservation during Brisbane’s 2032 Olympic urban renewal. Focused on 3D scanning and photogrammetry, discussions examined documentation of built environments during redevelopment, featuring James Birrell’s 1959 heritage-listed Centenary Pool; soon upgraded as the Olympc’s Aquatic Centre. Roundtable participants reported that 3D scanning of built environments provides superior virtual experiential access and spatial analysis compared to traditional survey methods. They affirmed that digital archives support democratic data access and immersive scholarly research, transcending conventional records. Participants further noted that 3D scanning preserves vernacular heritages, including community memories ignored by formal documentation systems. They advocated interdisciplinary frameworks integrating architectural history, urban planning, cultural geography, and advocacy, ensuring collaborative legacy preservation as cities undergo rapid change. Ultimately, these discussions position historians as active advocates, proactively employing inclusive digital strategies during radical urban transformation.
Petra Perolini is an Interior Architect and leads the Interior Design major at the Queensland College of Art and Design, Griffith University. Her practice background spans commercial interior design and urban and regional planning, informing projects that support social inclusion, community housing, and more equitable urban futures. Petra’s work responds to present and future needs in progressive ways, addressing urgent social and environmental issues that shape contemporary city life globally. Recent projects and publications engage questions of social and spatial injustice and housing affordability.
Daniel Della-Bosca is Program Director of Design at the Queensland College of Art and Design, Griffith University. He has worked and exhibited nationally and internationally as a designer and artist, and is committed to advancing art and design education. His primary research focus is the application of fractal mathematics to aesthetics, building interdisciplinary bridges between art, design, CAD software and algorithmic image and form generation. Daniel’s portfolio spans public sculpture, exhibition design, jewellery and animation, all developed to foster rich visual and haptic forms of design discourse.
Vincent Moug leads the Product Design major in the Bachelor of Design at the Queensland College of Art and Design, Griffith University. An industrial product designer with more than 20 years’ experience, he has worked across intellectual property, veterinary science, the built environment, industrial technologies and additive manufacturing, giving him a strong grasp of how design research, methods and practice intersect. His research centres on socially oriented and responsible design-led innovation, with particular expertise in mobility design and accessible public transport systems. Vincent’s current work explores sustainable, materially driven problem-solving using prototyping, extended reality and co-design to develop inclusive, future-focused products and experiences.