Titles
A-C
D-G
H-K
L-O
P-S
T-Z
A Vaccine Against Fake NewsAI Impact on Design Education: Confronting the Elephant in t...Analog Teachers in the Digital Realm: Three Artist-Educators...Anti-Anti: Teaching How Not To BuildAt the Vanguard: Building Design Education for the 21st Cent...Capacity-Building Pathways for Sustainability Competencies i...Changing Design Pedagogies with Emerging Trends Of Peri & Po...Changing the Ways of Teaching Architecture to Prevent Placel...Cinematography and Film StudiesCommand and Control in Challenge-Based Learning – why a da...Complexity Commonalities: Framing Future Developments in Edu...Correlation of Online Applications to the Effectiveness of F...Creating an 'intersectional third space' for contemporary ar...Designing Complex Systems Curricula for High School Science ...Developing Future-Scaffolding Skills through Complex Systems...Don’t Belabour!: Performing Bodies in the Design StudioEthics, Daylight, and Architectural Education: Managing Comp...Exploring the Complex, Emergent Choreography of Classroom Te...Futures teaching and interdisciplinary praxisHand(s)Off: Curricular Coordination and Instructor Collabora...How Architectural Education can Respond to an Learn Lessons ...Implementing Transdisciplinary Collaboration to Enhance Stud...Industry-University Partnerships As A Pathway To Internation...Interdisciplinary Peer-to-Peer Learning in Design and Policy...Interprofessional initiatives: At home in more than one disc...Japanese University Students Developing Global-mindedness th...Keynote PanelMaking Connections: The Layers of Loneliness COIL ProjectMixed Reality Environments: An Emerging Tool in Interior Des...Positive Sum Design: Design methods and strategiesPreparing Students for Complexity and Uncertainty: An Eviden...Rethinking Online Communities of Inquiry with Complexity The...Simulation as a Pedagogical Method in Teacher Education - a ...Strategic Issues in Business: Teaching Social Responsibility...Studio Problématique: A quest for alternative possibilities...Teaching Racism, Or How to Teach a Moving TargetTechnology, Education and Mastery; 10000 hours against the b...The Create-athon – using experiential learning to build a ...The Integration of Sustainability within Built Environment H...The Rise of AI Chat-bots: Suggestions for Integration in Hig...The Welcomed Problem: Centering the Ends to Develop the Mean...Use of Twitter as a Dispositional Tol for Teachers During th...Utilizing the Readymade as an Instrument to Develop an Under...Voices from The Field: Student Teachers’ Perspective on th...Welcome and IntroductionWhat is Online Learning in the Context of the 4th Industrial...Where do we Design? – Introducing a new studio hybridity
Schedule

IN-PERSON: Applying Education

Teaching and Learning Conference
Mixed Reality Environments: An Emerging Tool in Interior Design Education
J. Shields
1:30 pm - 3:00 pm

Abstract

As the discipline of interior design adapts to emerging forms of interactive technologies, we must think outside disciplinary constructs when researching new teaching methods within our profession. New tools like head-mounted devices can now allow designers to communicate and test conceptual design ideas in mixed reality (MR) environments. Unlike virtual reality, MR provides an experience in which virtual objects are visually overlaid on one’s real-world surroundings using a wireless head-mounted display. However, due to the infancy of this tool in interior design, investigations discussing the adaptation of architectural models to interactive MR experiences are not readily available. In response, research is conducted using two MR headsets and varying software workflows. Each experiment is documented to outline the extent to which the user could map the MR experiences to real-world environments and import architectural models, furniture, fixtures, and equipment. The ability to use dynamic hand gestures to move, rotate, scale, grab, and rearrange interior elements is also examined. These cross-disciplinary investigations showed that digital architectural models exported using a workflow to Unity and Microsoft Visual Studio allowed the most versatility in producing complex MR experiences. The workflow allows for customized interactivity using hand gestures, head tracking, spatial mapping, and material conversion. The MR experience also provided recognition, tracking, and placement of all user-created interior elements by integrating tools typically implemented in game development disciplines. The research findings offer documentation of the various experimental workflows and a pedagogical framework to implement complex MR experiences in interior design education settings.

Biography

Jason Shields is an Assistant Professor in the Department of Interior Design at the University of Manitoba. Jason’s work primarily explores the relationship between architecture, technology, and the built environment. Current research examines the role of Virtual Reality (VR), Mixed Reality (MR), and AI-generated virtual environments in interior design. Jason received the peer-reviewed Innovative Teaching Idea Award from the Interior Design Educators Council in 2020 and 2021.