Titles
A-C
D-G
H-K
L-O
P-S
T-Z
A Vaccine Against Fake NewsAI Impact on Design Education: Confronting the Elephant in t...Analog Teachers in the Digital Realm: Three Artist-Educators...Anti-Anti: Teaching How Not To BuildAt the Vanguard: Building Design Education for the 21st Cent...Capacity-Building Pathways for Sustainability Competencies i...Changing Design Pedagogies with Emerging Trends Of Peri & Po...Changing the Ways of Teaching Architecture to Prevent Placel...Cinematography and Film StudiesCommand and Control in Challenge-Based Learning – why a da...Complexity Commonalities: Framing Future Developments in Edu...Correlation of Online Applications to the Effectiveness of F...Creating an 'intersectional third space' for contemporary ar...Designing Complex Systems Curricula for High School Science ...Developing Future-Scaffolding Skills through Complex Systems...Don’t Belabour!: Performing Bodies in the Design StudioEthics, Daylight, and Architectural Education: Managing Comp...Exploring the Complex, Emergent Choreography of Classroom Te...Futures teaching and interdisciplinary praxisHand(s)Off: Curricular Coordination and Instructor Collabora...How Architectural Education can Respond to an Learn Lessons ...Implementing Transdisciplinary Collaboration to Enhance Stud...Industry-University Partnerships As A Pathway To Internation...Interdisciplinary Peer-to-Peer Learning in Design and Policy...Interprofessional initiatives: At home in more than one disc...Japanese University Students Developing Global-mindedness th...Keynote PanelMaking Connections: The Layers of Loneliness COIL ProjectMixed Reality Environments: An Emerging Tool in Interior Des...Positive Sum Design: Design methods and strategiesPreparing Students for Complexity and Uncertainty: An Eviden...Rethinking Online Communities of Inquiry with Complexity The...Simulation as a Pedagogical Method in Teacher Education - a ...Strategic Issues in Business: Teaching Social Responsibility...Studio Problématique: A quest for alternative possibilities...Teaching Racism, Or How to Teach a Moving TargetTechnology, Education and Mastery; 10000 hours against the b...The Create-athon – using experiential learning to build a ...The Integration of Sustainability within Built Environment H...The Rise of AI Chat-bots: Suggestions for Integration in Hig...The Welcomed Problem: Centering the Ends to Develop the Mean...Use of Twitter as a Dispositional Tol for Teachers During th...Utilizing the Readymade as an Instrument to Develop an Under...Voices from The Field: Student Teachers’ Perspective on th...Welcome and IntroductionWhat is Online Learning in the Context of the 4th Industrial...Where do we Design? – Introducing a new studio hybridity
Schedule

IN-PERSON: Applying Education

Teaching and Learning Conference
The Create-athon – using experiential learning to build a better program community
K. Graham
11:00 am - 12:30 pm

Abstract

From April 29 to May 2, 2022, three groups of Bachelor of Media Production and Design (BMPD) students at Carleton University worked together to compete in the first “Create-athon” — a hybrid event bringing students together to design a digital media project. Borrowing from the format of Hackathons and Game Jams, the short sprint event allowed student groups to work together to answer a design challenge — how to help students acclimatize to on-campus student culture — and create a project proposal or prototype. A professional mentor from the media production and design industry worked with each group to help brainstorm, plan, critique, and troubleshoot at various project stages. The result was three exceptional prototypes that uniquely addressed the challenges the groups identified for students returning to campus. The “Create-athon” was created to in itself address the prompt provided at its inaugural event. BMPD is a relatively new program, welcoming its first cohort in the Fall of 2018. With the Covid-19 pandemic and an increase in remote learning, the student community was greatly affected, with many pupils expressing a desire to find opportunities for collaboration and connection outside of the zoom call. The faculty additionally witnessed struggles with students connecting the knowledge learned from the multi-disciplinary core courses. They desired to find opportunities for students to extend their learning and skill development beyond the classroom, wishing for collaboration between cohorts to be possible. The “Create-athon” successfully addressed these goals. This paper intends to present how the Create-athon provided an exceptional experiential learning opportunity outside the classroom while helping to foster a better program community.

Biography

Katie Graham is part of the faculty of the Bachelor of Media Production and Design (BMPD) at Carleton University, in Ottawa, Canada. Through her work as an instructor, she teaches topics related to visual communications, digital media, and storytelling. Katie is associate faculty at Carleton Immersive Media Studio (CIMS), a research lab focusing on how advanced digital technologies and hybrid forms of representation can reveal the invisible aspects of architecture. Katie is currently completing her Ph.D. in Architecture at Carleton University with a focus on virtual reality storytelling.