Titles
A-C
D-G
H-K
L-O
P-S
T-Z
A Vaccine Against Fake NewsAI Impact on Design Education: Confronting the Elephant in t...Analog Teachers in the Digital Realm: Three Artist-Educators...Anti-Anti: Teaching How Not To BuildAt the Vanguard: Building Design Education for the 21st Cent...Capacity-Building Pathways for Sustainability Competencies i...Changing Design Pedagogies with Emerging Trends Of Peri & Po...Changing the Ways of Teaching Architecture to Prevent Placel...Cinematography and Film StudiesCommand and Control in Challenge-Based Learning – why a da...Complexity Commonalities: Framing Future Developments in Edu...Correlation of Online Applications to the Effectiveness of F...Creating an 'intersectional third space' for contemporary ar...Designing Complex Systems Curricula for High School Science ...Developing Future-Scaffolding Skills through Complex Systems...Don’t Belabour!: Performing Bodies in the Design StudioEthics, Daylight, and Architectural Education: Managing Comp...Exploring the Complex, Emergent Choreography of Classroom Te...Futures teaching and interdisciplinary praxisHand(s)Off: Curricular Coordination and Instructor Collabora...How Architectural Education can Respond to an Learn Lessons ...Implementing Transdisciplinary Collaboration to Enhance Stud...Industry-University Partnerships As A Pathway To Internation...Interdisciplinary Peer-to-Peer Learning in Design and Policy...Interprofessional initiatives: At home in more than one disc...Japanese University Students Developing Global-mindedness th...Keynote PanelMaking Connections: The Layers of Loneliness COIL ProjectMixed Reality Environments: An Emerging Tool in Interior Des...Positive Sum Design: Design methods and strategiesPreparing Students for Complexity and Uncertainty: An Eviden...Rethinking Online Communities of Inquiry with Complexity The...Simulation as a Pedagogical Method in Teacher Education - a ...Strategic Issues in Business: Teaching Social Responsibility...Studio Problématique: A quest for alternative possibilities...Teaching Racism, Or How to Teach a Moving TargetTechnology, Education and Mastery; 10000 hours against the b...The Create-athon – using experiential learning to build a ...The Integration of Sustainability within Built Environment H...The Rise of AI Chat-bots: Suggestions for Integration in Hig...The Welcomed Problem: Centering the Ends to Develop the Mean...Use of Twitter as a Dispositional Tol for Teachers During th...Utilizing the Readymade as an Instrument to Develop an Under...Voices from The Field: Student Teachers’ Perspective on th...Welcome and IntroductionWhat is Online Learning in the Context of the 4th Industrial...Where do we Design? – Introducing a new studio hybridity
Schedule

IN-PERSON: Applying Education

Teaching and Learning Conference
Positive Sum Design: Design methods and strategies
L. Arthi Krishnaswami et al.
9:00 am - 10:30 am

Abstract

Design is everywhere, providing conditions and establishing affordances for a wide variety of intentional and accidental social relations. Design educators and design practitioners therefore occupy a consequential role in shaping these lived experiences, cultivating skills, and developing processes that can produce novel, useful and creative outcomes for the benefit of participants. Many interactions in organizational, commercial, and civic contexts are characterized by competition and ‘zero-sum’ dynamics, in which assets are seen as scarce rather than abundant, and value is narrowly defined and presumed to be universal rather than pluralistic and positioned to satisfy broader needs. In some cases, however, the judicious use of design methods can convert these win/lose competitive social relations into more win-win collaborative interactions; these are described in Game Theory as positive sum, with design for such interactions termed Positive Sum Design. In this paper, we introduce the principles of Positive Sum Design, and use them to derive a series of design methods and teaching tools. We offer examples of these design methods in the context of prototyping and critiquing solutions to problems which at first pass appear to be zero sum, but which can be reframed to create or emphasize positive sum outcomes.

Biography

Will Rutter is a practicing designer and design scholar with a particular interest in the impact of human and technological systems on value creation and the lived experience of people. He received his MA in Design from the CMU School of Design in 2021 and is currently continuing his MDes+MPPA studies at IIT’s Institute of Design and Stuart School of Business.

Arthi teaches Design for Social Innovation at CMU School of Design. She is the founder of RyeCatcher and the non-profit Community Success Institute. She works at the intersection of public policy, design, and technology with a variety of public and private sector institutions on projects that enable informed decision-making for a wide range of audiences. Her work has been published by Oxford University Press, NOVA Science publishers, the Journal of Homeland Security and Emergency Management, among others.

Ian Gonsher is Assistant Professor of Practice in the School of Engineering and Department of Computer Science at Brown University. His teaching and research interests examine creative process as applied to interdisciplinary design practices.

Ruth Schmidt is an associate professor at the Institute of Design (ID) at Illinois Tech, whose research sits at the intersection of behavioral science, humanity-centered design, and complex systems. Her work focuses on addressing private sector and public policy challenges more systematically through applied behavioral insights and conceptual models.