Titles
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A collaborative framework for role-based credentialing syste...A Study of Modern Architectural Education: Connections to Ba...Archives as Pedagogical ToolsAttacking the State-Planned System from the Periphery: Pedag...Biophlic Net-Positive Architecture: An Integrated Design Stu...Cardboard architecture: a multidisciplinary response to Covi...Citizen Literacy: Designing Digital Infrastructures to Suppo...Combining methodologies: teaching complexity to improve stud...Concepts of Space, Landscape and Place in Methodology of Arc...Design-Research project: "Cosmopolitan Habitat". Urban Narra...Designing for Biodiversity in the Future City: Pedagogy and ...Disabled expertise in studio teaching – a candidate approa...‘Doing gender’ on a creative course: an auto-ethnographi...Doubt as TruthDrawing Out: Architectural Research and Education based on L...Educating for a Democratic Practice of ArchitectureEducation of Architecture as a Civilian Act of Producing Kno...Evolution of the culture of learning spaces; towards inclusi...Flipped Classrooms to Flipped Colleges: Transitioning Facult...How does the participation of fifth-grade teachers in profes...It’s Elemental: Working Water into The Rising StudioKeynote with Q&ALand.Arch.Infra: Synergies between teaching and researchLaunching Into Life After College: Imagining What we Don’t...‘Lockdown learning’: Belonging beyond the built environm...M[ ]VE: Transgressive TacticsMaking It Work: How architectural attributes impact the prod...MIES'S UNIVERSAL SPACE: IIT as a laboratory of Ideas.Mixed Reality Design-Production Research Through Cooperative...MSA Catalysts: Advanced Peer Learning through Vertical Group...Mud as a Construction Material in Rural Dwellings: Study of ...My room – A Covid 19 school tale of creating a visual stor...Pedagogic atmospheres: What could architectural practice lea...Pedagogical and epistemological dialogues in teaching archit...Post-Disciplinary Futures: For the Best Way to Predict the F...Regenerating under-populated areas through participatory arc...Retooling the Classroom: Pedagogies of Making in the History...Safe Rehearsal Space: A Hospitable Classroom EnvironmentSolving a Problem-Based Project: CET Senior Capstone Expands...Student Course Attrition and Perceptions of Engagement in re...Study Abroad Teaching: London Architecture and UrbanismTALKING, DRAWING AND REALIZING TOGETHER: Identifying element...Teaching Building Information Modelling using Virtual Buildi...Test title for AdeyemiTest title for MonacoTest title for PorterThe Bauhaus School Building as Teaching Agent: An Experiment...THE EXPANDING MULTI-VERSE: Adapting to a new culture of lear...THE NEW PARADIGM OF TEACHING DESIGN: A reflection about inno...The Shrewsbury Test: Mapping Live Impact and Vertical Varian...The Use of Exploratory Geographic Fieldwork Techniques in th...The Use of Project Management in Art@NAC: How the integratio...Three Paths Through the Forest: An Exploration of the Teachi...Transitioning a design heavy TBL module to online delivery i...Use Film as Research Method for Students!Virtual Reality in Design, A new studio environmentVisions of the Past: The Graphic Design Student as HistorianWalk In Progress: Walking as an experimental method within e...Welcome and introduction What has one eye, one horn, Flies and Eats purple people?
Schedule

Automated system test schedule

Use Film as Research Method for Students!
Virtual Reality in Design, A new studio environment
M. F. Yang Chen
5:30 pm - 7:00 pm

Abstract

Rapid prototyping, 3D renderings and digital user-interfaces are examples of technological advancements that have influenced the design process of work, teaching and research. Virtual Reality (VR) introduces a new paradigm in collaboration and designing of spaces, prototypes and experiences. The affordances presented by the current advancements in VR can inspire design educators to rethink the development of course pedagogy. However, studies and explorations have shown that VR platforms and tools are usually not created for design education and thus are limited for studio work.

Biography

M. F. Yang Chen was born and raised in Singapore where he earned his diploma in marketing and worked in the industry for a couple of years. He moved to the United States and earned a Bachelor of Science in Industrial Design in 2018 from The Ohio State University. He has been a teaching assistant for the Design foundations program at The Ohio State University for the last 2 years and is set to graduate with an MFA in Design Research and Development at the end of 2020. He is a design researcher with a love of exploring and incorporating new technologies as part of his process.