Titles
A-C
D-G
H-K
L-O
P-S
T-Z
A contemporary chiffonier: new models for photographic resea...A New Archive: Design Processes for Illusory ExperiencesAI textbook, a true classroom revolution?Air, Light, Action: Exploring Inflatable Workspaces in Post-...Among Rocks and Peeling Paint: The Role of Production Design...Approaches to Keep Hong Kong’s Shek Kip Mei Park Fountain ...Architecture as Immersive Media: Pre-History to Populous’s...Automated Floor Generation and Thermal Comfort Optimization ...Between Othering and Owning: Pierre Loti’s Ramuntcho as Fu...Beyond Smart: Inclusivity through Grassroot Initiatives in U...Can Virtual Nature Replace Real Nature? The Impact of Living...Citizen Empowerment in Urban Planning and Design: A Comparat...Collecting Collective Memories – Using 3D Media as Immers...Conversations with Trees: A Biophilic Dialogue between Natur...Dark Spaces: U.S. Border Architecture, Public Representation...Decoding the Dynamics of Urban Resilience of BapunagarDesign Practice as Design FocusDigital Democracy in Environmental Stewardship: Participator...Digital Fabrication and Making in Education: Expanding Pedag...Digital Labor Practices Among Rural Mothers in China: A Crit...Disrumpo in the Vuja De: Breaking the Doldrums of Screen Tim...Doors Open & Check-inDreamscape LearnDynamic Emotion Mapping for Smart Cities: A CNN-TCN Framewor...Echoes of the LiesbeekEmpathy in Action: Integrating Community and Innovation in D...Enchanting Destinations with Eudaimonic Brand StorytellingEnhancing Sanitation Education: User Interaction with Electr...Envisioning Justice: A Speculative Narrative for Addressing ...Evaluation of Design Qualities for Public Open Space in Futu...Fauxtanical: Machinic Co-creation with the More-than-less-th...Fertile Virtuality: Expanding Interior Design Through Media ...Focus PullerForm Interprets Agency: Parc de la CitéFrom BTS to Squid Game: Can K-pop and K-dramas Build Interra...From Metaverse to Hyperreality: The Role of Immersive Techno...From Objects to Networks: An Object-Oriented Ontological Cri...From “Cold” Calculations to “Hot” Interaction: How D...GenSync: Bridging Intergenerational Communication Gaps with ...Humanities–informed Media Design in Spatial Computing (Aug...Hybrid Third Places as Catalysts for Innovative Placemaking:...I Was Never There: The Pan Optics of SurveillanceImagined Shanghai: A Case Study of Television Dramas Support...Imagining the Biggest Movie Ever MadeInfrastructural VoidsIntegrating Eye-Tracking and Immersive Virtual Environments ...Interactive Media in Urban Redevelopment: A Toolkit for Comp...Interrogations of Consumption: The Territory of Late-Stage C...Jaywalking Index: Visual and Socio-demographic Patterns in L...Kowloon’s ‘Walled City’ as de jure Retrospective: Dig...Legacy Code : Broadcasting the Bracero LettersLessons of Donald Judd for ubiquitous computingMapping Blackness: Exploring Place, Memory, and Digital Narr...Media, strategic litigations (legal mobilizations) and the p...MEDIAted Membranes: Environmental Data Resonance in UrbanSca...Mediating Urban Life: Interiority and Digital-Physical Exper...Metacinematic Vulnerability in 'Notes on Blindness'Museum of Anthropocene: Architecture, Politics, and Ecologic...Museum virtual tours as sequences of gaps: The Red LodgeMusic & Dance as Storytellers of the Erosion of Place & Peop...Narratives of social change: food and empowerment in the MTS...Navigating Attention and Distraction: A Study on User Immers...Objectifying the Cache – On Forgetting and Spatializing Me...Our New Situationship: Screen-Based Technology and Embodied ...Perceived Benefits of Immersive Technology Skills For Margin...Preparing the Design Student to be "Everything Everywhere Al...Preserving Heritage Amidst Technological Advancements: A Mix...Private Spaces, Public Performances: Smartphones, Youth Cult...Re-Enchanting Disintermediation: Exploring Techno-Spirituali...Real-Time Generative Storytelling through Tangible AI: An e...Reassessing Form and Content in Housing Design in The Hyper ...RECLAIMING SPACE: Addressing Urban Stratification in Atlant...Reconstructing the "Interface" of Digital Public Art: From F...Redefining Spaces: Immersive Storytelling through Multi-Scre...Reimaging the Past: Utilizing AI for Visual Preservation of ...Reimagining Islamic Literary Classics: Enchantment through C...Renewing Urban Narratives: A Case of Public Toilets as Inter...Rethinking the Surface of Classic Genre Film in the Era of L...Safeguarding the Intangible Cultural Heritage of the Rumsu V...Screen Studies with the Perspective of ‘Double Logic’ Screening Spaces: Cinematic Urban Landscapes as a Tool for S...Screens on Surface, Past in Projection: The Spectacle of the...Shallow vs. Deep Gamification: Striking a Playful but Purpos...Social Gathering - Cider CorpsSocial Gathering - Espiritu Bar and RestaurantSpeculating the Virtual Polis through archiveThingStellarScape - Immersive Multimedia Performances and Install...Superblocks in Abu Dhabi: Improving Neighborhood Level and W...Tactility (or, Why We Love the Humanity of Hand-Drawn Images...Technology Infused Public Art in Albuquerque: IoT, Data and ...Textile architecture: innovative building components for sma...Textiles as a Complement to Architecture: Tradition and Tech...The Body of the CityThe Cone and The Treetop: Notes on Timeline ObservationsThe Gaze: An Architectural Fiction Reconceiving Sight in Arc...The importance of both CAD drawings and hand drawn sketchesThe Intersection of Space and Identity in Memphis' Latinx C...The Lone Wolves in the Shared Forest: Mobilities and Practic...The Mouse and Keyboard: Peripheral devices at the centre of ...The Outernet: The Now Building, Tottenham Court Road, London...The Phenomenology of Space and Body in Nuri Bilge Ceylan’s...The Spaceship Ziggurat and The Ripped ConcreteThe Spectator as Speculator – mediated architecture and ig...The Techno-Sublime of Media Spectacle: From Screen-Interfac...VR binocular rivalry cinema: An art-science interdisciplinar...Weaving and Wayfinding: Navigating Power, People, and Places...Welcome and introduction: In-personWelcome and Introduction: VirtualWelcome to Uncanny Valley: Interrelations and Image Hybrids ...
Schedule

Society. Spaces. Screens

Part of the Mediated Cities Conference Series
Real-Time Generative Storytelling through Tangible AI: An experimental Paradigm for Spatial Computing and Human-AI Interaction
S. Balasubramani et al.
3:30 pm - 5:00 pm

Abstract

In today’s digital landscape where artificial intelligence (AI), digital systems and physical spaces increasingly converge, this research project investigates the potential of real-time generative storytelling through tangible interfaces as an engaging tool for Human-AI interaction. The project’s outcome is an interactive installation that engages the Gond Tribe’s Creation Myth as an interactive storytelling experience. By integrating spatial computing, human-computer interaction (HCI), and generative AI, the research proposes an unconventional approach to three-dimensional interaction that blends the physical and digital worlds to offer a critique of current practice. The Gond creation myth provides a symbolic framework for exploring the cultural identity within the context of this research. The creation myth narrative emerges as a powerful metaphor that blurs the conventional boundaries. This exploration not only sheds light on the dynamic interplay between human agency and artificial intelligence but also emphasises the fluid nature of storytelling traditions, wherein multiple versions coexist and evolve over time. Engaging ancient myths through a material interface embedded within the space allows visitors to investigate the tools, story, and visuals across typical notions of time. The creation of real-time generative visuals through the tangible objects and generative AI are used in the creation of the scenes, unfolding the Gond Creation Myth scene by scene. The goal is to bridge the technological gap between users and generative AI through storytelling as a medium. This hands-on approach merging generative storytelling and physical-digital artefacts aspires to serve as a bridge between the apprehensions surrounding AI and its meaningful integration, shifting the discourse to informed curiosity.

Biography

Shipra Balasubramani is an inter-disciplinary designer with a background in Exhibition & Spatial Design. Her journey evolved into a passion for blending technology, art, and design, focusing on storytelling and crafting spatial experiences. As a Designer of Immersive Experiences for National History Museums at Designhabit (New Delhi, India), she discovered the value of making connections strongly rooted in culture, art, and craft. Amidst the growing critique of the technology-centric society, Shipra views an opportunity to redefine perceptions of AI, striving for a deeper understanding of its impact.

Nick Puckett is a designer who investigates the potential of experimental environments as laminates of digital, material, biological, and chemical computation. He received his Master of Architecture from the Design Research Lab at the Architectural Association and a Bachelors of Architecture from the Savannah College of Art and Design. He is an Associate Professor in the Digital Futures Program, the Co-Director of Social Body Lab, and the Associate Director of the Global Centre for Climate Action at OCAD University. Nick is also the founding Director of Puckett Research & Design (Puckett RanD), a design practice that explores near-future speculative design for the built environment through the creation of new tools and technologies.

Dr. Alexis Morris is an Associate Professor in the Digital Futures program at OCAD University, and the director of the Adaptive Context Environments (ACE) Lab. He is the 2018-2023 Canada Research Chair (Tier II) in the Internet of Things, and is a specialist in the overlapping research domain of software engineering for adaptive systems based on the incorporation of fuzzy human-factors in socio-technical systems and conducts core research on adaptive interfaces and collaborative approaches to context awareness through mixed reality, for a host of domains, including the Internet of Things. His work engages a cross-section of approaches in artificial intelligence (i.e., soft-computing via neural networks and fuzzy logic), virtual and augmented reality, passive brain-computer interfaces, adaptive risk management, multi-agent systems modelling, organizational culture simulations, and pervasive technologies.