Titles
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The Impact of Living...Citizen Empowerment in Urban Planning and Design: A Comparat...Collecting Collective Memories – Using 3D Media as Immers...Conversations with Trees: A Biophilic Dialogue between Natur...Dark Spaces: U.S. Border Architecture, Public Representation...Decoding the Dynamics of Urban Resilience of BapunagarDesign Practice as Design FocusDigital Democracy in Environmental Stewardship: Participator...Digital Fabrication and Making in Education: Expanding Pedag...Digital Labor Practices Among Rural Mothers in China: A Crit...Disrumpo in the Vuja De: Breaking the Doldrums of Screen Tim...Doors Open & Check-inDreamscape LearnDynamic Emotion Mapping for Smart Cities: A CNN-TCN Framewor...Echoes of the LiesbeekEmpathy in Action: Integrating Community and Innovation in D...Enchanting Destinations with Eudaimonic Brand StorytellingEnhancing Sanitation Education: User Interaction with Electr...Envisioning Justice: A Speculative Narrative for Addressing ...Evaluation of Design Qualities for Public Open Space in Futu...Fauxtanical: Machinic Co-creation with the More-than-less-th...Fertile Virtuality: Expanding Interior Design Through Media ...Focus PullerForm Interprets Agency: Parc de la CitéFrom BTS to Squid Game: Can K-pop and K-dramas Build Interra...From Metaverse to Hyperreality: The Role of Immersive Techno...From Objects to Networks: An Object-Oriented Ontological Cri...From “Cold” Calculations to “Hot” Interaction: How D...GenSync: Bridging Intergenerational Communication Gaps with ...Humanities–informed Media Design in Spatial Computing (Aug...Hybrid Third Places as Catalysts for Innovative Placemaking:...I Was Never There: The Pan Optics of SurveillanceImagined Shanghai: A Case Study of Television Dramas Support...Imagining the Biggest Movie Ever MadeInfrastructural VoidsIntegrating Eye-Tracking and Immersive Virtual Environments ...Interactive Media in Urban Redevelopment: A Toolkit for Comp...Interrogations of Consumption: The Territory of Late-Stage C...Jaywalking Index: Visual and Socio-demographic Patterns in L...Kowloon’s ‘Walled City’ as de jure Retrospective: Dig...Legacy Code : Broadcasting the Bracero LettersLessons of Donald Judd for ubiquitous computingMapping Blackness: Exploring Place, Memory, and Digital Narr...Media, strategic litigations (legal mobilizations) and the p...MEDIAted Membranes: Environmental Data Resonance in UrbanSca...Mediating Urban Life: Interiority and Digital-Physical Exper...Metacinematic Vulnerability in 'Notes on Blindness'Museum of Anthropocene: Architecture, Politics, and Ecologic...Museum virtual tours as sequences of gaps: The Red LodgeMusic & Dance as Storytellers of the Erosion of Place & Peop...Narratives of social change: food and empowerment in the MTS...Navigating Attention and Distraction: A Study on User Immers...Objectifying the Cache – On Forgetting and Spatializing Me...Our New Situationship: Screen-Based Technology and Embodied ...Perceived Benefits of Immersive Technology Skills For Margin...Preparing the Design Student to be "Everything Everywhere Al...Preserving Heritage Amidst Technological Advancements: A Mix...Private Spaces, Public Performances: Smartphones, Youth Cult...Re-Enchanting Disintermediation: Exploring Techno-Spirituali...Real-Time Generative Storytelling through Tangible AI: An e...Reassessing Form and Content in Housing Design in The Hyper ...RECLAIMING SPACE: Addressing Urban Stratification in Atlant...Reconstructing the "Interface" of Digital Public Art: From F...Redefining Spaces: Immersive Storytelling through Multi-Scre...Reimaging the Past: Utilizing AI for Visual Preservation of ...Reimagining Islamic Literary Classics: Enchantment through C...Renewing Urban Narratives: A Case of Public Toilets as Inter...Rethinking the Surface of Classic Genre Film in the Era of L...Safeguarding the Intangible Cultural Heritage of the Rumsu V...Screen Studies with the Perspective of ‘Double Logic’ Screening Spaces: Cinematic Urban Landscapes as a Tool for S...Screens on Surface, Past in Projection: The Spectacle of the...Shallow vs. Deep Gamification: Striking a Playful but Purpos...Social Gathering - Cider CorpsSocial Gathering - Espiritu Bar and RestaurantSpeculating the Virtual Polis through archiveThingStellarScape - Immersive Multimedia Performances and Install...Superblocks in Abu Dhabi: Improving Neighborhood Level and W...Tactility (or, Why We Love the Humanity of Hand-Drawn Images...Technology Infused Public Art in Albuquerque: IoT, Data and ...Textile architecture: innovative building components for sma...Textiles as a Complement to Architecture: Tradition and Tech...The Body of the CityThe Cone and The Treetop: Notes on Timeline ObservationsThe Gaze: An Architectural Fiction Reconceiving Sight in Arc...The importance of both CAD drawings and hand drawn sketchesThe Intersection of Space and Identity in Memphis' Latinx C...The Lone Wolves in the Shared Forest: Mobilities and Practic...The Mouse and Keyboard: Peripheral devices at the centre of ...The Outernet: The Now Building, Tottenham Court Road, London...The Phenomenology of Space and Body in Nuri Bilge Ceylan’s...The Spaceship Ziggurat and The Ripped ConcreteThe Spectator as Speculator – mediated architecture and ig...The Techno-Sublime of Media Spectacle: From Screen-Interfac...VR binocular rivalry cinema: An art-science interdisciplinar...Weaving and Wayfinding: Navigating Power, People, and Places...Welcome and introduction: In-personWelcome and Introduction: VirtualWelcome to Uncanny Valley: Interrelations and Image Hybrids ...
Schedule

Society. Spaces. Screens

Part of the Mediated Cities Conference Series
Technology Infused Public Art in Albuquerque: IoT, Data and Artists
S. Brueggemann et al.

Abstract

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In an effort to explore creative and artistic interactivity of urban space, the City of Albuquerque NM Public Art Program with a National Endowment for the Arts grant, funded 10 local artists to attend a 10-week intensive Internet of Things (IoT) course at the Central New Mexico Community College (CNM). In the course designed to fuse technology and art, the artists learned wireless technologies, programming, electronics, circuit design, and 3D modeling skills. The artists then created prototype works of temporary public art designed for highly interactive community engagement along the emerging “Rail Trail” throughout Albuquerque’s core downtown and historic neighborhoods. Albuquerque’s Department of Innovation and Technology (DTI) Smart City initiative is the framework for the program. Each of the artists’ prototypes used open source environmental or other socio-political data to drive their temporary public art installations using basic technology and coding. From sculpturally displaying Rio Grande water levels and migratory bird flight populations, to temperature and light analysis to trigger railroad crossing safety warning, to a playful, multi-person scale Theremin, the artists with little previous tech experience created highly engaged and beautiful objects intended to be scaled up for fabrication and installation upon the emerging Rail Trail construction. The ten artists expressed life changing experiences for their creative and professional careers from the 10-week course and technology application in the public realm. While the works were designed for outdoor spaces, an indoor gallery exhibition of all ten works held at Albuquerque City Hall Gallery One provided a focused opportunity for public experience and feedback. The three authors intend to present in person on the major elements of the project, space(training + data + engagement)=case study, but can accommodate a virtual format.

Biography

Sherri Brueggemann, MPA is a nearly three-decades long public arts administrator. Sherri has served on numerous boards including the Public Art Network with Americans for the Arts (AFTA), the NM Rt. 66 Association, the Albuquerque Arts Alliance and is a Spaceport America Ambassador. Sherri is the primary co-founder of the InterGalactic Cultural Relations Institute and is a citizen of Asgardia, The Space Nation. She has presented wildly varied arts and cultural topics at numerous conferences including AFTA, the NYC Chapter of American Institute of Architects, Global Ties, and Imagine America.

Brian Rashap, Ph.D. lead instructor for Internet of Things and Rapid Prototyping immersive course at CNM. Prior to being the GM of Corporate Services for the Americas Region at Intel, Brian received his B.S.E., M.S.E. and Ph.D. in Electrical Engineering from the University of Michigan. His doctoral work focused on the application of Control Theory to improving semiconductor manufacturing processes. He worked at the NASA Langley Research Center controlling large, unmanned space structures. Brian has been involved in helping entrepreneurs start and grow businesses. He is a board member of a Santa Fe-based start-up accelerator for cultural entrepreneurs.

Mark Leech became the Deputy Director of the Department of Technology and Innovation for the City of Albuquerque in 2019. Prior to that he managed the Albuquerque Police Department Technical Services Unit. Between 2008 and 2016 he led the City’s efforts in open data, transparency and innovation. As a software developer, he has worked extensively in both public and private sectors. Leech is currently leading the department in collaborations with local educational institutions and tech companies in support of Smart City initiatives. In 2015 Mark was awarded the prestigious William Dixon First Amendment Award by the New Mexico Foundation for Open Government for his open data work. Mark moved from England to New Mexico in 2002 and holds an MSc. in Information Systems Engineering from the University of Wolverhampton, England.