Titles
A-C
D-G
H-K
L-O
P-S
T-Z
A contemporary chiffonier: new models for photographic resea...A New Archive: Design Processes for Illusory ExperiencesAI textbook, a true classroom revolution?Air, Light, Action: Exploring Inflatable Workspaces in Post-...Among Rocks and Peeling Paint: The Role of Production Design...Approaches to Keep Hong Kong’s Shek Kip Mei Park Fountain ...Architecture as Immersive Media: Pre-History to Populous’s...Automated Floor Generation and Thermal Comfort Optimization ...Between Othering and Owning: Pierre Loti’s Ramuntcho as Fu...Beyond Smart: Inclusivity through Grassroot Initiatives in U...Can Virtual Nature Replace Real Nature? The Impact of Living...Citizen Empowerment in Urban Planning and Design: A Comparat...Collecting Collective Memories – Using 3D Media as Immers...Conversations with Trees: A Biophilic Dialogue between Natur...Dark Spaces: U.S. Border Architecture, Public Representation...Decoding the Dynamics of Urban Resilience of BapunagarDesign Practice as Design FocusDigital Democracy in Environmental Stewardship: Participator...Digital Fabrication and Making in Education: Expanding Pedag...Digital Labor Practices Among Rural Mothers in China: A Crit...Disrumpo in the Vuja De: Breaking the Doldrums of Screen Tim...Doors Open & Check-inDreamscape LearnDynamic Emotion Mapping for Smart Cities: A CNN-TCN Framewor...Echoes of the LiesbeekEmpathy in Action: Integrating Community and Innovation in D...Enchanting Destinations with Eudaimonic Brand StorytellingEnhancing Sanitation Education: User Interaction with Electr...Envisioning Justice: A Speculative Narrative for Addressing ...Evaluation of Design Qualities for Public Open Space in Futu...Fauxtanical: Machinic Co-creation with the More-than-less-th...Fertile Virtuality: Expanding Interior Design Through Media ...Focus PullerForm Interprets Agency: Parc de la CitéFrom BTS to Squid Game: Can K-pop and K-dramas Build Interra...From Metaverse to Hyperreality: The Role of Immersive Techno...From Objects to Networks: An Object-Oriented Ontological Cri...From “Cold” Calculations to “Hot” Interaction: How D...GenSync: Bridging Intergenerational Communication Gaps with ...Humanities–informed Media Design in Spatial Computing (Aug...Hybrid Third Places as Catalysts for Innovative Placemaking:...I Was Never There: The Pan Optics of SurveillanceImagined Shanghai: A Case Study of Television Dramas Support...Imagining the Biggest Movie Ever MadeInfrastructural VoidsIntegrating Eye-Tracking and Immersive Virtual Environments ...Interactive Media in Urban Redevelopment: A Toolkit for Comp...Interrogations of Consumption: The Territory of Late-Stage C...Jaywalking Index: Visual and Socio-demographic Patterns in L...Kowloon’s ‘Walled City’ as de jure Retrospective: Dig...Legacy Code : Broadcasting the Bracero LettersLessons of Donald Judd for ubiquitous computingMapping Blackness: Exploring Place, Memory, and Digital Narr...Media, strategic litigations (legal mobilizations) and the p...MEDIAted Membranes: Environmental Data Resonance in UrbanSca...Mediating Urban Life: Interiority and Digital-Physical Exper...Metacinematic Vulnerability in 'Notes on Blindness'Museum of Anthropocene: Architecture, Politics, and Ecologic...Museum virtual tours as sequences of gaps: The Red LodgeMusic & Dance as Storytellers of the Erosion of Place & Peop...Narratives of social change: food and empowerment in the MTS...Navigating Attention and Distraction: A Study on User Immers...Objectifying the Cache – On Forgetting and Spatializing Me...Our New Situationship: Screen-Based Technology and Embodied ...Perceived Benefits of Immersive Technology Skills For Margin...Preparing the Design Student to be "Everything Everywhere Al...Preserving Heritage Amidst Technological Advancements: A Mix...Private Spaces, Public Performances: Smartphones, Youth Cult...Re-Enchanting Disintermediation: Exploring Techno-Spirituali...Real-Time Generative Storytelling through Tangible AI: An e...Reassessing Form and Content in Housing Design in The Hyper ...RECLAIMING SPACE: Addressing Urban Stratification in Atlant...Reconstructing the "Interface" of Digital Public Art: From F...Redefining Spaces: Immersive Storytelling through Multi-Scre...Reimaging the Past: Utilizing AI for Visual Preservation of ...Reimagining Islamic Literary Classics: Enchantment through C...Renewing Urban Narratives: A Case of Public Toilets as Inter...Rethinking the Surface of Classic Genre Film in the Era of L...Safeguarding the Intangible Cultural Heritage of the Rumsu V...Screen Studies with the Perspective of ‘Double Logic’ Screening Spaces: Cinematic Urban Landscapes as a Tool for S...Screens on Surface, Past in Projection: The Spectacle of the...Shallow vs. Deep Gamification: Striking a Playful but Purpos...Social Gathering - Cider CorpsSocial Gathering - Espiritu Bar and RestaurantSpeculating the Virtual Polis through archiveThingStellarScape - Immersive Multimedia Performances and Install...Superblocks in Abu Dhabi: Improving Neighborhood Level and W...Tactility (or, Why We Love the Humanity of Hand-Drawn Images...Technology Infused Public Art in Albuquerque: IoT, Data and ...Textile architecture: innovative building components for sma...Textiles as a Complement to Architecture: Tradition and Tech...The Body of the CityThe Cone and The Treetop: Notes on Timeline ObservationsThe Gaze: An Architectural Fiction Reconceiving Sight in Arc...The importance of both CAD drawings and hand drawn sketchesThe Intersection of Space and Identity in Memphis' Latinx C...The Lone Wolves in the Shared Forest: Mobilities and Practic...The Mouse and Keyboard: Peripheral devices at the centre of ...The Outernet: The Now Building, Tottenham Court Road, London...The Phenomenology of Space and Body in Nuri Bilge Ceylan’s...The Spaceship Ziggurat and The Ripped ConcreteThe Spectator as Speculator – mediated architecture and ig...The Techno-Sublime of Media Spectacle: From Screen-Interfac...VR binocular rivalry cinema: An art-science interdisciplinar...Weaving and Wayfinding: Navigating Power, People, and Places...Welcome and introduction: In-personWelcome and Introduction: VirtualWelcome to Uncanny Valley: Interrelations and Image Hybrids ...
Schedule

Society. Spaces. Screens

Part of the Mediated Cities Conference Series
The Spaceship Ziggurat and The Ripped Concrete
G. Proskourine-Barnett
1:30 pm - 3:00 pm

Abstract

The ongoing physical and ideological destruction of Britain’s Brutalist legacy erases any trace of the utopian ambitions imbued within the fabric of such buildings. In an era increasingly defined by post-progressive politics and ideological austerity, I argue that a willingness to speculate on radical alternatives to the way we preserve Brutalism is needed now more than ever if we are to resist what the collective Laboria Cuboniks (2015) refers to as “these puritanical politics of shame—which fetishise oppression as if it were a blessing”. Art historical practices typically regard Brutalism as an architectural vernacular; however, this approach fails to acknowledge that Brutalism was originally conceived of as a methodology (Highmore, 2017). As a result, there exists a gap in knowledge in the way contemporary documentary practices – applied as a performative action – can engage with sites such as the Birmingham Central Library, not as relics of the past but as speculative devices for the future. By re-appropriating web-based platforms and technologies, this presentation/performance offers an alternative documentary vocabulary, exploring how the archaeological possibilities of cyberspace allow us to re-imagine our relationship to sites that have been lost or forgotten and questioning how the distortion and dislocation of Brutalism, experienced via these new technologies, impacts our ability to speculate on the possibilities for re-radicalising spatial practice and revealing a multi-temporal experience of place. The presentation/performance focuses around three phases of production (Phase 1: Deconstruction, Phase 2: Haunting and Phase 3: Reconstruction), drawing on projects completed during the course of this research including Conc(re)te for the REFORM Design Biennale, Common Ground at the New Art Gallery Walsall and By The City for Plan8t as part of a residency in Changsha, China.

Biography

Gareth Proskourine-Barnett is an artist, researcher and educator based in London, UK. Working across performance-lectures, publishing projects and workshops, Gareth applies design fictions alongside archaeological and archival methods to challenge the historic and social narratives around architectural structures, our relationship to space, and new modes of materiality. Gareth has worked on a range of projects and has exhibited at museums and galleries across the UK and internationally, such as The New Art Gallery Walsall, The Museum of Waste in China and the REFORM Design Biennale.