Titles
A-C
D-G
H-K
L-O
P-S
T-Z
A contemporary chiffonier: new models for photographic resea...A New Archive: Design Processes for Illusory ExperiencesAI textbook, a true classroom revolution?Air, Light, Action: Exploring Inflatable Workspaces in Post-...Among Rocks and Peeling Paint: The Role of Production Design...Approaches to Keep Hong Kong’s Shek Kip Mei Park Fountain ...Architecture as Immersive Media: Pre-History to Populous’s...Automated Floor Generation and Thermal Comfort Optimization ...Between Othering and Owning: Pierre Loti’s Ramuntcho as Fu...Beyond Smart: Inclusivity through Grassroot Initiatives in U...Can Virtual Nature Replace Real Nature? The Impact of Living...Citizen Empowerment in Urban Planning and Design: A Comparat...Collecting Collective Memories – Using 3D Media as Immers...Conversations with Trees: A Biophilic Dialogue between Natur...Dark Spaces: U.S. Border Architecture, Public Representation...Decoding the Dynamics of Urban Resilience of BapunagarDesign Practice as Design FocusDigital Democracy in Environmental Stewardship: Participator...Digital Fabrication and Making in Education: Expanding Pedag...Digital Labor Practices Among Rural Mothers in China: A Crit...Disrumpo in the Vuja De: Breaking the Doldrums of Screen Tim...Doors Open & Check-inDreamscape LearnDynamic Emotion Mapping for Smart Cities: A CNN-TCN Framewor...Echoes of the LiesbeekEmpathy in Action: Integrating Community and Innovation in D...Enchanting Destinations with Eudaimonic Brand StorytellingEnhancing Sanitation Education: User Interaction with Electr...Envisioning Justice: A Speculative Narrative for Addressing ...Evaluation of Design Qualities for Public Open Space in Futu...Fauxtanical: Machinic Co-creation with the More-than-less-th...Fertile Virtuality: Expanding Interior Design Through Media ...Focus PullerForm Interprets Agency: Parc de la CitéFrom BTS to Squid Game: Can K-pop and K-dramas Build Interra...From Metaverse to Hyperreality: The Role of Immersive Techno...From Objects to Networks: An Object-Oriented Ontological Cri...From “Cold” Calculations to “Hot” Interaction: How D...GenSync: Bridging Intergenerational Communication Gaps with ...Humanities–informed Media Design in Spatial Computing (Aug...Hybrid Third Places as Catalysts for Innovative Placemaking:...I Was Never There: The Pan Optics of SurveillanceImagined Shanghai: A Case Study of Television Dramas Support...Imagining the Biggest Movie Ever MadeInfrastructural VoidsIntegrating Eye-Tracking and Immersive Virtual Environments ...Interactive Media in Urban Redevelopment: A Toolkit for Comp...Interrogations of Consumption: The Territory of Late-Stage C...Jaywalking Index: Visual and Socio-demographic Patterns in L...Kowloon’s ‘Walled City’ as de jure Retrospective: Dig...Legacy Code : Broadcasting the Bracero LettersLessons of Donald Judd for ubiquitous computingMapping Blackness: Exploring Place, Memory, and Digital Narr...Media, strategic litigations (legal mobilizations) and the p...MEDIAted Membranes: Environmental Data Resonance in UrbanSca...Mediating Urban Life: Interiority and Digital-Physical Exper...Metacinematic Vulnerability in 'Notes on Blindness'Museum of Anthropocene: Architecture, Politics, and Ecologic...Museum virtual tours as sequences of gaps: The Red LodgeMusic & Dance as Storytellers of the Erosion of Place & Peop...Narratives of social change: food and empowerment in the MTS...Navigating Attention and Distraction: A Study on User Immers...Objectifying the Cache – On Forgetting and Spatializing Me...Our New Situationship: Screen-Based Technology and Embodied ...Perceived Benefits of Immersive Technology Skills For Margin...Preparing the Design Student to be "Everything Everywhere Al...Preserving Heritage Amidst Technological Advancements: A Mix...Private Spaces, Public Performances: Smartphones, Youth Cult...Re-Enchanting Disintermediation: Exploring Techno-Spirituali...Real-Time Generative Storytelling through Tangible AI: An e...Reassessing Form and Content in Housing Design in The Hyper ...RECLAIMING SPACE: Addressing Urban Stratification in Atlant...Reconstructing the "Interface" of Digital Public Art: From F...Redefining Spaces: Immersive Storytelling through Multi-Scre...Reimaging the Past: Utilizing AI for Visual Preservation of ...Reimagining Islamic Literary Classics: Enchantment through C...Renewing Urban Narratives: A Case of Public Toilets as Inter...Rethinking the Surface of Classic Genre Film in the Era of L...Safeguarding the Intangible Cultural Heritage of the Rumsu V...Screen Studies with the Perspective of ‘Double Logic’ Screening Spaces: Cinematic Urban Landscapes as a Tool for S...Screens on Surface, Past in Projection: The Spectacle of the...Shallow vs. Deep Gamification: Striking a Playful but Purpos...Social Gathering - Cider CorpsSocial Gathering - Espiritu Bar and RestaurantSpeculating the Virtual Polis through archiveThingStellarScape - Immersive Multimedia Performances and Install...Superblocks in Abu Dhabi: Improving Neighborhood Level and W...Tactility (or, Why We Love the Humanity of Hand-Drawn Images...Technology Infused Public Art in Albuquerque: IoT, Data and ...Textile architecture: innovative building components for sma...Textiles as a Complement to Architecture: Tradition and Tech...The Body of the CityThe Cone and The Treetop: Notes on Timeline ObservationsThe Gaze: An Architectural Fiction Reconceiving Sight in Arc...The importance of both CAD drawings and hand drawn sketchesThe Intersection of Space and Identity in Memphis' Latinx C...The Lone Wolves in the Shared Forest: Mobilities and Practic...The Mouse and Keyboard: Peripheral devices at the centre of ...The Outernet: The Now Building, Tottenham Court Road, London...The Phenomenology of Space and Body in Nuri Bilge Ceylan’s...The Spaceship Ziggurat and The Ripped ConcreteThe Spectator as Speculator – mediated architecture and ig...The Techno-Sublime of Media Spectacle: From Screen-Interfac...VR binocular rivalry cinema: An art-science interdisciplinar...Weaving and Wayfinding: Navigating Power, People, and Places...Welcome and introduction: In-personWelcome and Introduction: VirtualWelcome to Uncanny Valley: Interrelations and Image Hybrids ...
Schedule

Society. Spaces. Screens

Part of the Mediated Cities Conference Series
Evaluation of Design Qualities for Public Open Space in Future Cities
B. Kılıçdağ & M. Ocakçı
9:00 am - 10:30 am

Abstract

Public open spaces have undergone significant transformations in their socio-spatial structures due to technological developments throughout history. Accordingly, concepts related to spatial design have also evolved and changed. This study aims to identify effective space design qualities for future public open spaces through emerging technologies and user requirements and to establish a conceptual framework for future design studies by determining the importance/priority values of these qualities. In this context, the study model was created by identifying six basic qualities: inclusiveness, ecological approach, imageability, diversity, legibility, and comfort, along with 40 sub-parameters. These qualities were analyzed in relation to recent technological developments, such as the IoT, AI, and VR, and their meanings were evaluated across different dimensions. In the final stage of the research, the Analytic Network Process method was used with the participation of 42 experts to determine the importance/priority values of the identified design qualities. As a result of the study, the concepts of “inclusiveness” and “ecological approach”, which were included in the study as space design qualities based on current problems arising due to technological developments in public open spaces, received the highest values in all cross-relationships. The study revealed that emerging technologies could not only transform the meanings of spatial design qualities but also lead to the creation of new qualities. This study establishes a theoretical basis for innovative, user-centered design by highlighting the critical role of design qualities in shaping future public open spaces amid the dynamic influence of emerging technologies.

Biography

Büşra Kılıçdağ is an architect who completed her master’s degree in Urban Design at Istanbul Technical University. Kılıçdağ researches the integration of emerging technologies such as artificial intelligence (AI) and augmented reality (AR) into the design of future public open spaces, focusing on human-centered approaches. She works as a senior architect at an architecture firm that produces international projects, she provides consultancy services for European Union projects developed in the field of urban design.

Prof. Dr. Mehmet Ocakçı completed his undergraduate and graduate studies in architecture at ITU, and his Ph.D. in Urban and Regional Planning at ITU. Since 2000, he has been working as a Professor at ITU Department of Urban and Regional Planning. He conducted academic studies as a student and guest lecturer at U.C. Berkeley in the USA for a total of three years at different times. Ocakçı has published in refereed journals and served as a reviewer or advisory board member for various scientific publications. He has held many administrative positions such as Vice Dean and Head of Department.