Titles
A-C
D-G
H-K
L-O
P-S
T-Z
A contemporary chiffonier: new models for photographic resea...A New Archive: Design Processes for Illusory ExperiencesAI textbook, a true classroom revolution?Air, Light, Action: Exploring Inflatable Workspaces in Post-...Among Rocks and Peeling Paint: The Role of Production Design...Approaches to Keep Hong Kong’s Shek Kip Mei Park Fountain ...Architecture as Immersive Media: Pre-History to Populous’s...Automated Floor Generation and Thermal Comfort Optimization ...Between Othering and Owning: Pierre Loti’s Ramuntcho as Fu...Beyond Smart: Inclusivity through Grassroot Initiatives in U...Can Virtual Nature Replace Real Nature? The Impact of Living...Citizen Empowerment in Urban Planning and Design: A Comparat...Collecting Collective Memories – Using 3D Media as Immers...Conversations with Trees: A Biophilic Dialogue between Natur...Dark Spaces: U.S. Border Architecture, Public Representation...Decoding the Dynamics of Urban Resilience of BapunagarDesign Practice as Design FocusDigital Democracy in Environmental Stewardship: Participator...Digital Fabrication and Making in Education: Expanding Pedag...Digital Labor Practices Among Rural Mothers in China: A Crit...Disrumpo in the Vuja De: Breaking the Doldrums of Screen Tim...Doors Open & Check-inDreamscape LearnDynamic Emotion Mapping for Smart Cities: A CNN-TCN Framewor...Echoes of the LiesbeekEmpathy in Action: Integrating Community and Innovation in D...Enchanting Destinations with Eudaimonic Brand StorytellingEnhancing Sanitation Education: User Interaction with Electr...Envisioning Justice: A Speculative Narrative for Addressing ...Evaluation of Design Qualities for Public Open Space in Futu...Fauxtanical: Machinic Co-creation with the More-than-less-th...Fertile Virtuality: Expanding Interior Design Through Media ...Focus PullerForm Interprets Agency: Parc de la CitéFrom BTS to Squid Game: Can K-pop and K-dramas Build Interra...From Metaverse to Hyperreality: The Role of Immersive Techno...From Objects to Networks: An Object-Oriented Ontological Cri...From “Cold” Calculations to “Hot” Interaction: How D...GenSync: Bridging Intergenerational Communication Gaps with ...Humanities–informed Media Design in Spatial Computing (Aug...Hybrid Third Places as Catalysts for Innovative Placemaking:...I Was Never There: The Pan Optics of SurveillanceImagined Shanghai: A Case Study of Television Dramas Support...Imagining the Biggest Movie Ever MadeInfrastructural VoidsIntegrating Eye-Tracking and Immersive Virtual Environments ...Interactive Media in Urban Redevelopment: A Toolkit for Comp...Interrogations of Consumption: The Territory of Late-Stage C...Jaywalking Index: Visual and Socio-demographic Patterns in L...Kowloon’s ‘Walled City’ as de jure Retrospective: Dig...Legacy Code : Broadcasting the Bracero LettersLessons of Donald Judd for ubiquitous computingMapping Blackness: Exploring Place, Memory, and Digital Narr...Media, strategic litigations (legal mobilizations) and the p...MEDIAted Membranes: Environmental Data Resonance in UrbanSca...Mediating Urban Life: Interiority and Digital-Physical Exper...Metacinematic Vulnerability in 'Notes on Blindness'Museum of Anthropocene: Architecture, Politics, and Ecologic...Museum virtual tours as sequences of gaps: The Red LodgeMusic & Dance as Storytellers of the Erosion of Place & Peop...Narratives of social change: food and empowerment in the MTS...Navigating Attention and Distraction: A Study on User Immers...Objectifying the Cache – On Forgetting and Spatializing Me...Our New Situationship: Screen-Based Technology and Embodied ...Perceived Benefits of Immersive Technology Skills For Margin...Preparing the Design Student to be "Everything Everywhere Al...Preserving Heritage Amidst Technological Advancements: A Mix...Private Spaces, Public Performances: Smartphones, Youth Cult...Re-Enchanting Disintermediation: Exploring Techno-Spirituali...Real-Time Generative Storytelling through Tangible AI: An e...Reassessing Form and Content in Housing Design in The Hyper ...RECLAIMING SPACE: Addressing Urban Stratification in Atlant...Reconstructing the "Interface" of Digital Public Art: From F...Redefining Spaces: Immersive Storytelling through Multi-Scre...Reimaging the Past: Utilizing AI for Visual Preservation of ...Reimagining Islamic Literary Classics: Enchantment through C...Renewing Urban Narratives: A Case of Public Toilets as Inter...Rethinking the Surface of Classic Genre Film in the Era of L...Safeguarding the Intangible Cultural Heritage of the Rumsu V...Screen Studies with the Perspective of ‘Double Logic’ Screening Spaces: Cinematic Urban Landscapes as a Tool for S...Screens on Surface, Past in Projection: The Spectacle of the...Shallow vs. Deep Gamification: Striking a Playful but Purpos...Social Gathering - Cider CorpsSocial Gathering - Espiritu Bar and RestaurantSpeculating the Virtual Polis through archiveThingStellarScape - Immersive Multimedia Performances and Install...Superblocks in Abu Dhabi: Improving Neighborhood Level and W...Tactility (or, Why We Love the Humanity of Hand-Drawn Images...Technology Infused Public Art in Albuquerque: IoT, Data and ...Textile architecture: innovative building components for sma...Textiles as a Complement to Architecture: Tradition and Tech...The Body of the CityThe Cone and The Treetop: Notes on Timeline ObservationsThe Gaze: An Architectural Fiction Reconceiving Sight in Arc...The importance of both CAD drawings and hand drawn sketchesThe Intersection of Space and Identity in Memphis' Latinx C...The Lone Wolves in the Shared Forest: Mobilities and Practic...The Mouse and Keyboard: Peripheral devices at the centre of ...The Outernet: The Now Building, Tottenham Court Road, London...The Phenomenology of Space and Body in Nuri Bilge Ceylan’s...The Spaceship Ziggurat and The Ripped ConcreteThe Spectator as Speculator – mediated architecture and ig...The Techno-Sublime of Media Spectacle: From Screen-Interfac...VR binocular rivalry cinema: An art-science interdisciplinar...Weaving and Wayfinding: Navigating Power, People, and Places...Welcome and introduction: In-personWelcome and Introduction: VirtualWelcome to Uncanny Valley: Interrelations and Image Hybrids ...
Schedule

Society. Spaces. Screens

Part of the Mediated Cities Conference Series
Redefining Spaces: Immersive Storytelling through Multi-Screen Media and Spatial Sound
R. Meirelles(2) et al.
1:30 pm - 3:00 pm

Abstract

Lamentation at the Liesbeek is a collaborative, interdisciplinary project developed by a multidisciplinary group of faculty and students at Arizona State University’s Media and Immersive eXperience (MIX) Center. It reimagines historical and cultural narratives through the convergence of spatial sound and immersive visuals. The installation draws on the contested history of South Africa’s Liesbeek River to create a multi-sensory exploration of memory, displacement, and cultural resilience for live audiences. At its core, the project explores the interplay between sonic and visual storytelling. The installation integrates a 3-layered, 55-speaker object-based audio system with custom-designed spatial maps, enabling dynamic trajectories of sound. This system complements five projection screens that envelop the audience in a responsive and immersive environment. Spatial soundscapes dynamically interact with a visual landscape that occupies the same physical space via intentionally designed projection surfaces. The cohesion between audio and visual information exists irrespective of the viewer or listener’s location, mimicking real-world spatial dynamics. Field recordings of local environments, Khoisan oral traditions, ritualistic chants, and original sounds are interwoven with abstract visual narratives, bridging traditional storytelling practices with contemporary digital techniques. This presentation delves into the creative and technical processes behind the project, reflecting on interdisciplinary collaboration and how immersive storytelling transforms contested spaces into arenas for reflection and collective engagement. It celebrates the aesthetic possibilities of immersive technologies while positioning Lamentation at the Liesbeek’s installation as a case study in leveraging these technologies for cultural storytelling and social critique, offering insights for future cross-disciplinary and global projects.

Biography

Rodrigo Meirelles, Sonic Artist and Assistant Professor at ASU’s Sidney Poitier Film School, directs the Sonora Immersive Audio Lab at the MIX Center. With over 20 years in the audio industry, his expertise spans music, film, television, and immersive media. As Globo’s Sound Executive Supervisor, he oversaw award-winning productions and led innovations, including Brazil’s first Dolby Atmos live broadcasts. Rodrigo’s work focuses on immersive storytelling, cultural memory, and diversity, using collaborative approaches to explore sound’s transformative potential across disciplines and media.

Sven Ortel designs projections and imagery for immersive storytelling events in theatre, opera, dance, musicals, and beyond. Recent works include Thoughts of a Colored Man (Broadway), Parade (Broadway), and Once Upon A One More Time (Broadway), as well as creative direction for NHWK4220 at New York’s Artechouse. His work for Disney’s Newsies won him a TONY nomination. He is a professor of practice in immersive and entertainment design at ASU and a faculty member at Mesa’s innovative multidisciplinary MIX center, where he educates the next generation of designers, artists, and thought leaders.

Celia Yang is a Tonmeister, sound artist, and researcher working to enhance the practical and artistic aspects of multimedia technologies through expanded engagement in an interdisciplinary environment. She is currently pursuing her Ph.D. in Media Art and Sciences at Arizona State University. Her interests focus on acoustic ecology and emerging fields of immersive ambisonic technologies to encourage community engagement, increase sonic awareness, and create a connection to the ecosystem. She is currently working on the environmental listening project to quantify environmental psychoacoustics metrics to design and manage acoustic ecosystems that contribute to the well-being of society, social impact and ecosystem balance.

Masaran Keita is a senior at Arizona State University, pursuing a Bachelor of Fine Arts in Film and Media Production. Since specializing in audio in 2023, she has gained extensive experience in post-production roles, including editing, recording, mixing, and sound design. In 2024, Keita deepened her focus on immersive audio and its applications in extended reality technologies, further honing her expertise in theatrical workflows and Dolby Atmos mixing. Her contributions were instrumental in the development of Lamentation at the Liesbeek. Post-graduation, Keita aims to broaden her expertise in audio across film and live sound mediums.