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Technologies Evolve: Visualizing Mixed Reality Over Time in ...Temporal Place(s): Transitory Representations of the Landsca...Temporospatial Mediator: Site-specific Theater within Cultur...The Digital Agency, Protest Movements, and Social Activism d...The Dormant Buildings of Imbros: Dami, Photogrammetry and Dr...The Empty Eerie: Exploring the uncanny nature of empty space...The Future of Dwelling: The KitchenThe Future of Object, Approach, and Setting when Curating in...The Image of Territory: Landscape Perception and Infrastruct...The Image, the Imaging and the Imagining of the InteriorThe Incomplete Results of an Act of MappingThe Inter-generational Comparison of Balinese Houses: a Spac...The Intersecting Landscapes of Cinema Production and Exhibit...The Poverty of EmbodimentThe Realities of FragmentsThe Role of Screen Space in Architecture and Film as Multime...The Screen as Surface, Site and SpaceThe Screen, Intimacy, and the Attention Economy: Are We Ever...The Space of VistaVisionThe Substantive Content of Eryri - A Lived Landscape with a ...The Time HouseThe Unrepresented Chicago of 1893The Urban Photographic Portrait: Paradigms and ProjectsThe Visual as Narrative Practice: Using Images to Construct...The Visuality of Urban Digital TwinsTlatelolco Disproved; a participatory mapping of life, in Ma...Tools to Imagine: Digital Methods of Investigating Classical...Towards the Unknown. Projection, Prediction, PotentialityTracing the Familiar: Spatial Research through Essayistic Fi...Undergoing Change: the Potential of a Liminal State for Hosp...Undocumented History: Accessing the Intangible Past Through ...Uniting Space and Time in the Documentation of Urban Setting...Visionary Rumours Lost in Space – between rationale and re...Visualising Storytelling through a Locally Based Digital Way...Visualization and Parametric Design of Sustainable Domes, In...Walk’s Eye: Traversing Diverse Territories with GoPro Came...Welcome and IntroductionWhiteness, Reloaded: Addressing the ghosts in reverse* of th...Who needs film for city symphonies? Edwin Rousby. Showcasing...‘Zoom-Walks’ and Cyanotypes: Materializing Screen Ontoph...“You’ve seen one post-apocalyptic city, you’ve seen th...
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Representing Pasts – Visioning Futures

Visualization and Parametric Design of Sustainable Domes, Inspired by Historical Persianate Geometry
A. Amraei et al.

Abstract

Sustainable architecture is considered a current and popular design trend due to the challenging environmental crises. Moreover, emerging powerful software contributes to enhancing the generative design and parametric architecture. In this sense, this paper suggests combining sustainable architecture with parametric design to boost environmental sustainability and the architectural form simultaneously. In other words, this study investigates possible ways to reduce solar energy absorption over a historical architectural element i.e., a random dome as a case study while enhancing the dome’s outer surface’s aesthetic values using parametric design. To this end, a 3D visualization methodology is employed to simulate parametric ornament over the dome. It is worth noting that the parametric decoration is inspired by a traditional geometry entitled “10-pointed star”. Results demonstrate a significant rise in the shaded areas over the dome that contributes to thermal comfort.

Biography

Atefeh Amraei is an architect and a senior graduate from the international university of Imam Khomeini. She has been working in the Iranian ministry of Cultural Heritage, Tourism and Handicrafts as an executive advisor for world heritage sites. She has also been involved in several joint projects with the collaboration of Unesco WHC. These projects mostly aim to the preservation and promotion of outstanding values of WHs, including architectural features.

 
Soroush Saffari obtained his master’s and bachelor’s degree in Civil Engineering and Structural Engineering, respectively, from two high-ranked universities in Iran. He has worked as a Civil Engineering Supervisor on different projects, such as constructing the 32-unit Residential Complex and the 30-story Teachers’ Twin Towers in Iran. Moreover, his interest in the digital world and technology prompts him to collaborate with a game development company, Ordibehesht Studio, as a game designer, developer, and programmer. These technical skills not only encouraged him to discover a new field of interest but also helped him to expand his interdisciplinary knowledge of architectural modelling and programming.
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Sepideh Saffari is an award-winning artist and architect currently pursuing her IGS Ph.D. in Digital Arts & Humanities at the University of British Columbia’s Okanagan Campus. She is also a graduate research associate of the AMP lab and a member of the Centre for Culture and Technology. In these research centers, she has been collaborating on projects such as Aga Khan Garden web app and WaterWays as an exhibition designer and CG artist.