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Technologies Evolve: Visualizing Mixed Reality Over Time in ...Temporal Place(s): Transitory Representations of the Landsca...Temporospatial Mediator: Site-specific Theater within Cultur...The Digital Agency, Protest Movements, and Social Activism d...The Dormant Buildings of Imbros: Dami, Photogrammetry and Dr...The Empty Eerie: Exploring the uncanny nature of empty space...The Future of Dwelling: The KitchenThe Future of Object, Approach, and Setting when Curating in...The Image of Territory: Landscape Perception and Infrastruct...The Image, the Imaging and the Imagining of the InteriorThe Incomplete Results of an Act of MappingThe Inter-generational Comparison of Balinese Houses: a Spac...The Intersecting Landscapes of Cinema Production and Exhibit...The Poverty of EmbodimentThe Realities of FragmentsThe Role of Screen Space in Architecture and Film as Multime...The Screen as Surface, Site and SpaceThe Screen, Intimacy, and the Attention Economy: Are We Ever...The Space of VistaVisionThe Substantive Content of Eryri - A Lived Landscape with a ...The Time HouseThe Unrepresented Chicago of 1893The Urban Photographic Portrait: Paradigms and ProjectsThe Visual as Narrative Practice: Using Images to Construct...The Visuality of Urban Digital TwinsTlatelolco Disproved; a participatory mapping of life, in Ma...Tools to Imagine: Digital Methods of Investigating Classical...Towards the Unknown. Projection, Prediction, PotentialityTracing the Familiar: Spatial Research through Essayistic Fi...Undergoing Change: the Potential of a Liminal State for Hosp...Undocumented History: Accessing the Intangible Past Through ...Uniting Space and Time in the Documentation of Urban Setting...Visionary Rumours Lost in Space – between rationale and re...Visualising Storytelling through a Locally Based Digital Way...Visualization and Parametric Design of Sustainable Domes, In...Walk’s Eye: Traversing Diverse Territories with GoPro Came...Welcome and IntroductionWhiteness, Reloaded: Addressing the ghosts in reverse* of th...Who needs film for city symphonies? Edwin Rousby. Showcasing...‘Zoom-Walks’ and Cyanotypes: Materializing Screen Ontoph...“You’ve seen one post-apocalyptic city, you’ve seen th...
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Representing Pasts – Visioning Futures

Tools to Imagine: Digital Methods of Investigating Classical Art
Z. Winegardner

Abstract

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As rapidly as new technologies emerge, questions surround their application, use, and value within individual fields of study. Specific curiosities about the ways in which these new technologies are used challenge us to test their potential as “tools to imagine.” With this aim, new technologies can be used as prompts for provocation, improving the ways we teach, understand, and discuss visual literacy within ‘classical’ fields, such as art education.
This presentation examines the use of digital imaging software and time-based media as “tools to imagine” to generate new visualizations of classical paintings. By exploring Thomas Cole’s “The Course of Empire” paintings, this research investigates how complex relationships in time and space are unraveled when digital tools are employed to both observe the paintings in an unconventional way and to create a presentable digital artifact, a short film. The use of new technologies as tools for learning-by-making prompts undiscovered questions about the original artwork, such as opacity and isolating cropped visuals. This demonstrates how investigating art with an array of digital software can prompt new discoveries, as well as provoke new lines of dialogue inspired by the resulting artifacts. Further, this application of technology offers itself as “tools to imagine” art education in a contemporary context.

Biography

Zach Winegardner is a Lecturer for the Department of Design at Ohio State University as well as a practicing interactive media designer. His research seeks news ways of exploring art history by employing digital methods to generate inquiry. Professionally he has contributed to interactive installations with Roto LLC, AR apps for archaeological and art education, and a VR application for first responder triage training in mass casualty incidents with the Wexner Medical Center and the Advanced Computing Center for the Arts and Design. zachwinegardner.design