Rapid prototyping, 3D renderings and digital user-interfaces are examples of technological advancements that have influenced the design process of work, teaching and research. Virtual Reality (VR) introduces a new paradigm in collaboration and designing of spaces, prototypes and experiences. The affordances presented by the current advancements in VR can inspire design educators to rethink the development of course pedagogy. However, studies and explorations have shown that VR platforms and tools are usually not created for design education and thus are limited for studio work.
M. F. Yang Chen was born and raised in Singapore where he earned his diploma in marketing
and worked in the industry for a couple of years. He moved to the United States and earned a
Bachelor of Science in Industrial Design in 2018 from The Ohio State University. He has been a
teaching assistant for the Design foundations program at The Ohio State University for the last 2
years and is set to graduate with an MFA in Design Research and Development at the end of
2020.
He is a design researcher with a love of exploring and incorporating new technologies as part of
his process. He develope