As an Early Career Researcher I am a member of the UCRKE Design and Craft: Making and Materiality Research Group at Manchester Metropolitan which seeks to explore materials and creative solutions within design. For my research it’s specifically towards textile design, which is based on the history of textile production and design research. The faculty seeks to support research that interrogates creative agency of material practices based on expertise and skill in subject areas. It looks at design as an applied practice that can be used to work collaboratively with external partners for specific solutions. The development of this network of partnerships and investing in skill acquisition will benefit the polo specialist knowledge. My research explores the use of colour, pattern and cloth as a flexible medium, the intersection between physical and virtual space, the communication of tangibility and the haptic in their virtual space, and how traditional analogue textile skills and processes inform innovative and sustainable methods of production. How do we create the material that exists in both digital space and the physical world, and allow both to have an equal purpose for a more sustainable future?
Clare Calveley is a Digital and Virtual Textile Artist. Her practice research graphically investigates space, place, and non-places in a physical and non-physical manor. Her outputs vary from being print based (which can be paper, fabric, and to materials such as metal), alongside exploring sustainable interactive viewing through digital software such as swatcheditor and AVA CAD/CAM. She currently teaches and supports across a range of courses and disciplines at Manchester School of Art, extending from undergraduate to postgraduate study.