Titles
A-C
D-G
H-K
L-O
P-S
T-Z
A Cultural Approach: The Implementation of Māori Values and...Activating Social Justice Curriculum in Hybrid Formats With ...Amplified Loops: A Playful Way of Thinking about Simulation ...Architecture and Media: Journal as Pedagogical DeviceBaking and Breaking Parāoa Rēwena Together: A Pedagogical...Being Life-wide: Case Studies of Empathy-based Pedagogy, Enh...Between Academia and Work: the Chance for a New Project of H...Beyond Boiling Point: Supporting STEAM in Higher Education a...Beyond Dynamic ergonomics: developing a method for product d...Beyond Poetic Dwelling – Martin Heidegger’s Continuing W...Beyond Traditional Pedagogical Methodologies: Modernizing th...Blending Crafts and Algorithm: A New Model for Teaching Comp...Bridging Academia and Industry: Insights from the Shenkar Tr...Bridging The Divide: Teaching Writing In The Design Discipli...Bridging the Gap and Integrating the Space: When Institution...Building an Innovative and Entrepreneurial Creative Dimensio...Co-creating the Campus to Bridge Design Thinking, Action Res...Co-Designing Hybrid Learning Spaces in Higher EducationContrasting Cultures: the Boundary Experience of a History T...Convergence Models in STEAMCreative agency in integrating emerging media into art teach...Cross-Disciplinary Intersections Beyond Academia to Create C...Decoding Virtual People and Digital Labour in HE: Technologi...Decolonizing Architectural Technology Pedagogy: Bridging Ind...Designing expanded pedagogies across institutions, disciplin...Developing the Smart Innovation StudioDrawing Out: the Exploding (Art) SchoolDrawing the climate emergency – making the invisible visib...Drawing Through ExplorationEmotional design within the design curriculum: an educationa...Empirical Observations Study of Teaching Textiles Design (Un...Empowering Oncology Education: The Evolution and Impact of '...Enabling Chronically Ill Students' Participation in School t...Encouraging Play in the Art Education ClassroomEnhancing Classroom Engagement Through Interactive Play Inst...Examination Reflection Questions to Amplify Metacognition an...Executive and Engineering Design: Polytechnic and Methodolog...Exploring Intersections and Integrations: Advancing Equity i...Exploring the Perceptions of Student Teachers from a Free St...Fitness for Unlikely Species: An Ecopedagogical Approach to ...From Learner to Teacher: The Role of Interdisciplinary Colla...Harmony in Hues: Navigating Work-Life Balance for Creative P...How Do We Make? Crafting Meaning through MakingHybrid Physical Environments: The Key to Hybrid Learning in ...Hybridising Disciplines: tensions in inter-disciplinarity in...in a|the fieldin Praise of SilosIncorporating a “study-led” approach in the classroom en...Integrating and applying advanced Sustainable Architecture i...Interdependent LanguagesLearning and Teaching in the Context of Blurred BoundariesLearning By UtopiaLearning from Lasso: Team Spirit and the Intangible Impact o...Measuring textile design decisions: a comparison of intervie...Multimodality and the digital university; exploring aspects ...No Souvenirs: Tools of Remote Discovery for Design EducationOff-Grid Solar-Powered Electric Vehicle (EV) Charging Statio...Pedagogy Runs Curriculum That Runs The WorldPersonalised Learning and Development with Parents in the Lo...Place-Hacking the Design Studio: Contextualising Workplace P...Post-Anthropocentric Design Lab: Using Posthuman Thinking to...Producing Sustainable Energy and Technology through Art and ...Promoting Student-Community Engagement and Reciprocal Learni...Re-Jigging: Lessons of Design/Build Curriculum in a Virtual ...Redesigning a Project-Based Learning Course for Successful H...Reimagining Latina: an Intensive Summer School to Imagine Su...research by Drawing, design by HandRevitalizing Tradition: A Design Pedagogy's Impact on Local ...(Speculative) Futures for Higher EducationStakeholders in Active Pedagogical Approach: Developing Spec...STEM & [H]ARTS: Reassembling Arts and Humanities as a Counte...Student Experience vs Academic Achievement: Exploring the Si...Teaching with the Place and BodyThat’s KAMP!: Speculative Landscape Architectural Approach...The Body Architectural: Nesting an Embodied Inquiry Approach...The Design Build Studio-Agency Through Learning by MakingThe digital paradox in architectural design: The avoidance o...The Future of Black Art Criticism through Black Feminist Int...The Impact of Sociomaterials on Collaborative Learning Proce...The Transformative Role of Service Learning: an Empowering E...Trans - Studio: A Preamble to Reorienting Basic Design on th...Transcending Boundaries in Architectural Pedagogy: A Liminal...Trevellan Magic Space: How Life Conspires for Practice to Em...Unity of Life, Work, and Study: the Valparaíso School of Ar...Using WhatsApp to Support Preschool Teachers’ Hybrid Roles...Walking Education and Place WritingWelcome and Introduction Why Should We Provide Choice in Engineering Design Coursewor...Writing it Up and Writing it Down: Notation for Interdiscipl...
Schedule

VIRTUAL: Learning. Life. Work.

Part of the Focus on Pedagogy Series
Beyond Boiling Point: Supporting STEAM in Higher Education and the Potential of Academic Hybridity
T. Halliday & K. Blair
1:00 pm - 2:30 pm

Abstract

In this paper, we will present the outcomes of our funded research project titled ” Wearable Design for Mental Health: What Does Highly Interdisciplinary Experiential Learning Look Like?” and it’s contribution to the contemporary scholarship on hybridized approaches to post-secondary education and STEAM. Through a detailed analysis of student interviews, projects and evidence of process, our study explores nature of learning within Art 465: Wearable Design for Mental Health, a highly transdisciplinary undergraduate course we designed for the University of Calgary in Alberta, Canada. Weaving theory and methods from art, design, psychology, computer science, engineering and entrepreneurialism, the course supported students in the research, design and hands-on creation of fully functional wearable prototypes to aid in mental health, which students presented publicly to a variety of stakeholders including community mental-health advocates and leaders in the field of psychology and wearable tech. In our paper, we will discuss how multi-modal artifacts of learning (i.e. student design sketchbooks, mind-maps, and student videos of in-process experiments) can provide meaningful tools for understanding the intricacies of student learning within hybridized academic approaches like STEAM in higher education and beyond. Additionally, we will showcase how multi-modal artifacts of learning are advantageous to supporting both students and teachers within hybridized online/offline educational delivery models. Last, we will identify how the cultivation of entrepreneurial approaches to the creative design and research process, enabled students to develop skills that include and span beyond work-integrated frameworks of education.

Biography

Tia Halliday is an Associate Professor in the Department of Art and Art History at the University of Calgary where she teaches undergraduate and graduate-level courses in studio art and art education. Tia has exhibited and presented her research to national and international audiences on topics related to the intersections of technology, media and transdisciplinary education.

Kathryn Blair is a PhD candidate in the Computational Media Design program at the University of Calgary. She completed her Master of Fine Arts there in 2018. Her work provides contexts in which people can explore the way our societies use algorithmic decision-making. She also creates wearable pieces exploring the relationship between the body and technology, and can often be caught scheming about how to hack things to be controlled by EEG headsets or soldering into the dead of night. She has been involved in the Calgary-based tech couture fashion show Make Fashion since 2013, and has shown her work in Alberta, British Columbia, China, the United States and Ireland.