Titles
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Action and Compassion, A Pedagogical Framework for Design Ac...Adaptive Teaching Strategies to Meet Diverse Student Needs: ...Civic Reasoning for Social and Educational equity: Exploring...Classroom Learning Community: An analysis of students’ sel...Collaborative International Exhibition: Looking Out While Lo...Comprehending Bio-Based Materials: Experimental Modes of Lea...Creating a More Inclusive and Adaptive Robotics Training wit...Decentralization and democratization of design educationDefining Pedagogical Innovation in K-12 EducationDesign Research | Research Design: A New Model for Experient...Doors Open & Check-inDreaming of Distant Pleasures: Teaching Geography with Music...Empowering Educators: Creating an Online Manual for Teachin...Flipping the Academic Script: An Instructor's Flipped Approa...From Passive Reception to Active Co-creation: The Ethical De...From speculative to non-Fictitious: How Fieldwork Redefines ...Grounding Virtual Learning Experiences through Creative and ...Heuristic process and speculative architecture in participat...How do generative AI tools as ChatGPT enhance university stu...Instead of Objects: Designing Design EducationIntegrating Artificial Intelligence into Language Learning: ...Lunch Options On-siteModule Office Hours as a Space for Critical Thinking in Busi...Museum / Gallery Visit - The BroadPleasure and Play as a Pedagogical Tools for Building Critic...Racism, Dehumanization and LinguisticsRadLab: Creating a student-centered peer-to-peer research la...Representation as Self-Discovery in the Liberal Arts Classro...RITChina Model of Team Teaching: A Problem-Solving PedagogySocial Gathering - Airliner BarSocial Gathering - Barbara's at the Brewery Student-Developed, Student-Designed: Empowered Learning thro...Students’ Perspectives on Integrating Design Thinking in P...Teaching Information Literacy in a Post-Truth SocietyThe Prison Graduation Initiative: Towards a holistic model o...The Reparative Turn, Consideration, and the Fine Art CritThe Value of Sketching and Architectural Study Abroad: More ...Troubling the Hierarchy of Doctoral Supervision – Critical...Trump’s Racist Rhetoric: How do We Guide our Students and ...Unfazed, Prepared and Excited: Developing Inclusive Pedagogy...Using Signature Pedagogies to Determine Discipline-Specific ...What Professors Talk About When They Talk About Teaching
Schedule

IN-PERSON New Schools of Thought

Part of the Focus on Pedagogy Series
Creating a More Inclusive and Adaptive Robotics Training with Immersive Technologies and Artificial Intelligence
B. Bogosian et al.
3:30 pm - 5:30 pm

Abstract

Robotics training has been hindered by high costs, limited access, and a lack of diversity. Personalized learning powered by artificial intelligence (AI) and extended reality (XR) offers a transformative solution to make robotics training more inclusive, equitable, adaptive, and scalable. This paper examines the limitations of traditional in-person robotics workshops using proprietary tools and systems. It explores the educational affordances and ethical risks of AI-driven personalized learning. Finally, it discusses how an AI-powered XR learning environment can create accessible, engaging robotics curricula while mitigating algorithmic biases from insufficiently diverse training data. The paper details initiatives by a multi-institutional research team at a coalition of public majority-minority universities to leverage AI and XR technologies to develop inclusive robotics training tailored for multicultural students. This approach to personalized learning has the potential to democratize access to robotics training and accommodate a more diverse pool of learners. Two projects in development are described that deliver learning content in an XR environment and collect learner background information and real-time performance data to train an adaptive intelligent learning system (AILS) designed to enhance outcomes for a broad learner pool. The paper examines the need to re-envision robotics training and the challenges of using XR and AI technologies to foster equity and representation in education more broadly. By harnessing emerging technologies for personalized learning, robotics pedagogy can become more accessible, adaptive, and inclusive. This transformative approach has the potential to not only engage a wider diversity of learners and equip them with 21st-century skills but also to inspire a more diverse generation of robotics professionals who can drive innovation and address societal challenges through their unique perspectives and experiences.

Biography

Biayna Bogosian is an Assistant Professor in The Design School at Arizona State University. Her academic and professional background includes architecture, urban design, environmental design, computational design, data science, spatial computing, physical computing, and immersive media design. Her interdisciplinary research focuses on design and technology within a broader environmental context and explores data-driven, participatory, and citizen-centric approaches to improve the built environment.

Eric Peterson is an Assistant Professor in the School of Architecture at the University of Hawaiʻi at Mānoa. His experience teaching in design studios, fabrication labs, and workshops has informed his interest in pedagogy and curriculum development for non-traditional learning spaces. He is a member of a federally funded interdisciplinary research team developing extended reality learning tools, applications, and platforms. His research is focused on robotic fabrication and curriculum design for immersive learning environments.

Shahin Vassigh is a Professor of Architecture and Director of the Robotics and Digital Fabrication Lab at Florida International University. Her research is focused on data visualization techniques and artificial intelligence applications for education. She has produced several software applications to help students to better understand the complex challenges of developing sustainable built environments, and she has led research projects to develop AI-enhanced learning platforms for immersive robotics training.