In contemporary architectural education, students increasingly design within digital environments—scaleless, infinitely zoomable spaces where minute details can be obsessively refined yet remain imperceptible when plotted. As digital modeling software becomes dominant, physical models and hand sketches are often dismissed as inefficient or costly, leading to a diminished understanding of scale and bodily experience. Even with scale figures embedded in digital representations, students frequently struggle to design for comfort and human occupation. To counter this drift, a vertical design studio—comprising graduate and undergraduate students in architecture—introduces a foundational project centered on embodied analysis, drawing inspiration from UX design’s use of low-fidelity prototyping. Students examine a case study through drawings, models, and full-scale mock-ups constructed using painter’s tape. This “tape method” enables students to translate spatial details directly onto surrounding walls and floors, creating a distilled version of the case study environment. The act of taping compels students to engage physically with space, recalibrating their sense of scale through bodily movement and spatial inhabitation. This tactile process encourages students to visualize spatial relationships and material transitions in real time, fostering a deeper awareness of how design decisions affect comfort, accessibility, and experience. When site visits are impractical, this method offers a low-cost, efficient alternative for exploring formal, spatial, and material strategies. As a pedagogical tool, the “tape scape” bridges the divide between digital abstraction and physical experience. It cultivates designers who are better equipped to adapt existing environments and shape new ones with empathy, precision, and care—grounding design in the lived realities of human scale.
Katie Stranix, AIA is a registered architect and Assistant Professor of Architecture at the University of Virginia. She is principal and co-founder of Office of Things, a design collaborative based in Charlottesville, New York, and Chicago. Her design practice and teaching investigate how everyday environments can be reimagined through sensory-driven, playful interventions that promote comfort and wellbeing. Previously, she was a project architect at Studio Gang in New York and Chicago. She holds a Master of Architecture from Yale University and a Bachelor of Science in Architecture from UVA.