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The relationship between architecture, urban environments and the moving image is deep rooted. It is also mutating. Born in the City Symphony films of the early 20th it was premised on the dynamic and mobile representation of buildings, streets and cities. Caught on celluloid, these architectures were the setting of news reels and documentaries. They were also settings projected on screen and presented like never before. This complex relationship continues today with interiors, architecture and cities still forming backdrops to action and being the subject of feature films, documentaries, news broadcasts and TV.
Today, however, moving imagery and architecture coexist in multiple other worlds too: iphone screens and locative media; YouTube ‘news’ streaming of war torn cites; virtual reality spaces explored through headsets and haptic sensors; the animated environments of Second Life; the fantastical settings of the gaming industry; fly-through representations of architectural projects; and the real-time algorithmic formation of parametric architecture on a computer screen. All this has also been built on a an ever resent and still influential history of the static image.
In this traditional and evolving context, this conference examines moving imagery and architectures from the perspective of use and design. It seeks to share knowledge on how people navigate in physical cities, behave in augmented environs, perceive the spaces of animation, react to virtual worlds and process the stimuli of filmic space.
It wants to explore how architects use film as a design tool, what cinematographers do to alter our reading of buildings, what animators do in creating spaces on screen, what coding goes into virtual worlds, and what technology lies behind immersive spaces.